The Karters 2: Turbo Charged · published · build 21561959

Hello everyone,
This week’s update brings a lot of new fixes and improvements. Sorry for not releasing it during the weekend, but sometimes we encounter unexpected issues, and we don’t want to release a build without properly fixing them.
Please make sure you are running version v0.1.20.3.
We saw reports on Steam Discussions and Discord that since v0.1.19, the game was stuttering from time to time during races.
We believe we have found the issue that was causing this during races and other modes.
(To our knowledge, Time Trials should not have any freezes during gameplay.)
We are not 100% sure that this fixes the issue for everyone, so if you had this problem before, please let us know in the comments.
Make sure you are using v0.1.20.3 when testing.
Fixed hot reload 1-second delay
Fixed config generation stuck bug
Fixed vanilla version of new presets not being randomized
Added AI preset syncing for online
From now on, everyone in the lobby will see the same AI presets
Notice: If you don’t have the required mods, the game will show the vanilla preset
Vanilla versions of presets may still show the same character for other players if they were created before this fix (unless you already customized them yourself)
This has now been fixed for new presets, but existing vanilla presets must be manually edited if you want to correct them
Fixed incorrect preset trail display and rendering on characters without trails
Heavily optimized
Should no longer crash, even on low-end devices
Implemented a new map loading error dialog
The game will now show which map caused the issue
This allows you to:
Change the map in offline mode
Re-enter the lobby in online mode
Community-voted maps are now included in the Duels map pool
Added a new “Download All” option
Optimized lobby performance
The lobby should now run faster, especially on low-end devices
Replaced the old full keyboard design with a new one in the clan rename screen
Visually adjusted the numeric keyboard
Added a Backspace button
Added keyboard support to the numeric keyboard
Fixed bounce ground height being inconsistent at different framerates
Fixed continuous boost ground stacking incorrectly
(was giving ~15% more speed than intended)
Fixed teleporter arc height being inconsistent at different framerates
Fixed respawn drone timing being framerate-dependent
AI no longer fights movement during ziplines and bezier teleporters
AI inputs are now properly disabled during all teleport types
Added post-teleport stabilization to prevent backward snapping
Fixed spectators getting softlocked after online races
→ They now properly return to the lobby with other players
Fixed the game not auto-exiting to the menu when errors occur in online rooms
Thanks everyone!