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The Karters 2: Turbo ChargedEventsDaily Deal now live - 55% OFF! Massive update - Localization & Tracks!
Major update

Daily Deal now live - 55% OFF! Massive update - Localization & Tracks!

The Karters 2: Turbo Charged · published 27 May 2026, 16:54 UTC · build 23436351

All eventsPlayers around this dateRead on Steam

Hello everyone!

For the past two months, we’ve been working incredibly hard to prepare for this Daily Deal, and today we’re finally ready to share it with you.

This update brings major improvements across the entire game:

  • Full localization support for 13+ languages

  • Completely updated UI for better multi-language support

  • Improved Steam Deck experience

  • Ultra-wide monitor support

  • Tons of fixes, improvements, and polish across the game

  • Optimization passes and visual improvements on all official tracks

This is also the BEST deal we’ve ever had for the game, so if you’ve been waiting to jump in - now’s the time.

Be sure to tell your friends about the sale, check out the amazing community-made mods, and join us on the tracks for Time Trial challenges and online multiplayer races!

We truly appreciate all the support and feedback from the community. Seeing players create mods, compete online, and share their passion for the game keeps us motivated every day.

Full changelog is listed below.

See you on the tracks!

If Steam has trouble downloading the update, try clearing the download cache:

Steam → Settings → Downloads → Clear Download Cache

RaceTracks

Scuba Diving - LEADERBOARD RESET

  • Moon jumps fixed by disabling upper fence colliders (same approach as Beach Blast). The problematic starfish and box near the end were replaced with a smooth rock.

  • Shortcut balance adjusted with light rocks for controlled bouncing and dark rocks as visual blockers.

  • Rebuilt the starfish collider to properly match the model.

  • Fixed lighting and normal map issues on wooden boxes and improved collider smoothness across all instances.

  • Unified boost pad colors to light blue for better visibility.

Beach Blast

  • Boost pads updated to use the default color material for consistency.

  • Fixed faulty respawn collider near the shipwreck at the start of the track.

Pablo's Jungle Jam

  • Fixed issue causing two music tracks to play simultaneously.

  • Pre-gate moon jump intentionally kept as it adds character to the track without feeling broken.

  • Existing shortcut intentionally kept for strategic gameplay depth.

  • Fixed grass rendering and coverage issues.

  • Added extra environmental props and details around the track.

Molten Mile - LEADERBOARD RESET

  • Fixed multiple moon jump exploit locations using barriers, walls, and additional props near the start of the track.

  • Shortcut logic now correctly requires players to use the left metal path.

  • Fixed stuck spots, mesh gaps, and fall-through areas.

Dry Dry Valley - LEADERBOARD RESET

  • Blocked moon jumps with additional barriers and collider adjustments.

  • Repositioned Checkpoint 1 to prevent skipping and restored the third checkpoint.

  • Fixed cave teleport exploit by sealing the top of the entrance with planks.

  • Moved first item boxes back to preserve shortcut access and improved clarity of the alternative route.

  • Reduced tree density along the road for better visibility.

Sheriff's Town Tour - LEADERBOARD RESET

  • Adjusted tree placement near the moon jump location.

  • Added a new bridge collider and aligned the wooden mesh properly.

  • Moved harsh respawn collider to allow proper shortcut access.

Abandoned Roadway - LEADERBOARD RESET

  • Fixed road geometry at the start of the track and smoothed steep angles to reduce moon jump exploits.

  • Disabled upper fence colliders on barriers.

  • Added colliders to prevent checkpoint skipping.

  • Added visual models and colliders to the final shortcut area.

Shiny Shroom

  • Moved the starting kill barrier farther back to allow more room at the beginning of the race.

  • Adjusted jump mesh placement for more consistent behavior.

  • Teleport item shortcut near the start is now possible.

Timber Camp - LEADERBOARD RESET

  • Added kill barriers to block unintended extreme shortcuts while preserving fair shortcuts.

  • Fixed ground exploits and added walls in affected areas.

  • Widened both alternative route paths after the narrow entrance section.

  • Fixed mushroom colliders.

  • Removed rocks causing unintended respawns.

Woodsy Lane - LEADERBOARD RESET

  • Rotated rocks near the track start to prevent moon jump exploits.

  • Added a wooden beam with wall collider support and disabled upper wall colliders on borders.

  • Adjusted Checkpoint 3 placement.

Gauntlet Run - LEADERBOARD RESET

  • Fixed moon jumps in six different track locations.

  • Removed ramp-based moon jump exploits.

  • Teleport item now properly works through both shortcut gates.

  • Corrected bridge collision detection.

  • Reworked track geometry to prevent clipping underneath textures.

  • Fixed barriers clipping into the ground.

  • Rebuilt forest road sections and roadside colliders.

  • Grass now correctly behaves as off-road terrain and slows players down consistently.

Toxic Haste

  • Fixed faulty reserve-loss collider.

  • Corrected player starting positions.

  • Removed unnecessary respawn collider.

  • Disabled ceiling colliders on selected objects.

  • Lowered pipes near edge exploit locations to reduce moon jumps.

Rush Hour

  • Added item boxes throughout the track.

  • Fixed shortcut collision detection.

  • Improved warped road textures.

  • Removed stray road fragment from grass area.

  • Players landing on rooftops now respawn correctly instead of getting stuck.

  • Added colliders and barriers near buildings and stair areas.

  • Lowered problematic grass terrain sections.

Don't Look Downtown

  • Added a building over the shortcut area to eliminate the need for invisible respawn colliders.

Terminal Velocity

  • General polish pass with smaller fixes and cleanup throughout the track.

Localization

  • Added support for 14 new languages.

Supported languages:
English, Polish, Czech, German, Spanish, Spanish (Latin America), French, Italian, Portuguese, Turkish, Russian, Ukrainian, Arabic, Simplified Chinese, Korean, Japanese.

  • Added missing translations across menus and in-game UI.

  • Updated French and Polish localizations based on community suggestions.

  • Multiple localization improvements and fixes across other languages.

Fonts

  • Updated fonts for RU, UK, DE, ES, ES-LatAm, FR, IT, PT, PL, TR, and CS for improved readability and proper glyph coverage.

  • Fixed missing fallback characters for accented Latin letters and Cyrillic characters.

  • Swapped fonts for PL, TR, and CS to improve distinction between uppercase and lowercase letters.

  • Removed Latin glyphs from zh_CN fonts and improved fallback font handling for better readability.

  • Fixed Arabic font scaling issues.

  • Improved Arabic rich-text rendering inside RTL text.

UI Scaling

  • Completed a major UI scaling pass across the main menu and in-game scenes.

  • UI elements now properly support a wide range of resolutions and aspect ratios.

  • Fixed issues with elements being pushed off-screen.

  • Improved text readability, panel alignment, and overall consistency.

  • Added extensive optimization and support for Steam Deck.

  • Fixed vignette behavior on ultrawide resolutions and smaller screens such as Steam Deck.

  • In-game race scene scaling is now ready for testing.

If you notice any remaining UI issues such as overflowing text, incorrect scaling, or misaligned elements, especially on Steam Deck, please let us know.

Weapons Tutorial ( inside Challenges menu)

  • Renamed "Tesla Shield" to "Tesla Field".

  • Reordered challenges: offensive weapons first, defensive second, technical challenges last.

  • Increased spacing between weapon pickups for easier navigation.

  • Weapon pickup placement now follows challenge progression for smoother flow.

  • Minigun and Homing Missile challenges now require 2 successful uses instead of 1.

  • Removed the mid-air gate dash challenge.

  • Added "Last damage" information to the shotgun challenge description.

Other

  • Button icons now update dynamically based on the last used input device.

  • Arabic dates now use the Gregorian calendar instead of Hijri.

  • Disabled camera movement and screenshot capture while photo settings are open.

  • Fixed ESC key spam during replay pause causing brief unintended unpauses.

  • Fixed race restart during back-to-menu animation causing a hard lock in the game scene.

  • Fixed leaderboard buttons not appearing.

  • Fixed button actions not being blocked during keyboard dialogs on some screens.

  • Fixed case sensitivity issues when renaming groups.

  • Fixed kill feed remaining visible after resuming a race.

  • Fixed mod sorting inside the "INSTALLED" tab.

  • Fixed white square artifacts around letters on Steam Deck.

  • Fixed automatic track downloading when voting is enabled.

  • Fixed room ownership being lost when players joined during a race.

  • Fixed spectator UI data not loading correctly on first entry.

More from The Karters 2: Turbo Charged

Other announcements

All events
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