Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Remnants of Sin: Deck & PuzzleEventsDemo 0.98b Update Notes
In-game event

Demo 0.98b Update Notes

Remnants of Sin: Deck & Puzzle · published 19 Jan 2026, 18:17 UTC

All eventsPlayers around this dateRead on Steam

0.98b Update Notes

New Features and Improvements

  1. Improved map generation logic

  2. Added an interactive tutorial

  3. Added board tile tips

Balance Adjustments

  1. Adjusted enemy behavior patterns and actions

  2. Adjusted card draw rules

Bug Fixes

  1. Fixed an issue where the game did not correctly detect the startup language. It now follows your Steam store language and defaults to English if unavailable

  2. Fixed window mode switching. The game now defaults to Full-Screen

  3. Fixed an issue where starting energy display did not refresh correctly

  4. Fixed a bug where the shop did not refresh items after purchases

  5. Fixed an occasional issue where card tiles could not be placed

  6. Fixed music not looping correctly

  7. Fixed the Purify Potion label

  8. Fixed the Gluttony curse behavior

  9. Fixed an issue where removed cards could still appear

  10. Fixed missing ability description for Serpent

  11. Fixed an issue where the Boss triggered Gluttony multiple times

Localization and Text Fixes

English:

  1. Player Breather Tiles have been consistently renamed

  2. “Cost” has been fully standardized to “Exhaust”

  3. All tile terms have been unified as “Tiles”

  4. Updated the name and description of Braver Each Battle

  5. Updated ambiguous options in Strange Restaurant

  6. Corrected most tool-tip descriptions

More from Remnants of Sin: Deck & Puzzle

Other announcements

All events
Game update6 May 2026Demo 1.11e Update NotesKey Updates · Improved the tag hint system. Tag hints are now clearer and easier to understand. · Improved visual presentation. Other Updates · Fixed several bugs. · Improved line-clear effects. · Improved some localized text.Major update27 Apr 2026Demo 1.11c Major UpdateUpdate Notes Major Updates: · The second layer is now open. Brave warriors, descend and take on the challenge. · The Regret Knight now features a new Momentum system, enabling smoother deck cycling and adding more strategic depth and replayability. · A new Codex system has been added, allowing you to explore and better understand the creatures and ecology of the underworld. New Content: · Added…News16 Jan 2026The Remnants of Sin: Deck & Puzzle Demo is now live on Steam.Hello everyone! We are the developers of Remnants of Sin: Deck & Puzzle. We are excited to share that our official Demo is now live on Steam. This game blends rogue-like deck-building with block clearing combat. Every turn asks you to balance attack, defense, chains, and resource tempo as you build your own path through each battle. Over the past twelve days since the Demo first went live, we f…