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Remnants of Sin: Deck & PuzzleEventsDemo 1.11c Major Update
Major update

Demo 1.11c Major Update

Remnants of Sin: Deck & Puzzle · published 27 Apr 2026, 17:46 UTC

All eventsPlayers around this dateRead on Steam

Update Notes

Major Updates:

  1. The second layer is now open. Brave warriors, descend and take on the challenge.

  2. The Regret Knight now features a new Momentum system, enabling smoother deck cycling and adding more strategic depth and replayability.

  3. A new Codex system has been added, allowing you to explore and better understand the creatures and ecology of the underworld.

New Content:

  1. Added 10+ new enemies

  2. Expanded events to 15 types

  3. Expanded relics to 50 total

Balance Changes:

  1. Rebalanced a large number of Regret Knight cards

  2. Adjusted enemy drop rewards

  3. Tuned difficulty for selected enemies

  4. A lot has changed in this update. Jump back into the demo and see what’s new.

More from Remnants of Sin: Deck & Puzzle

Other announcements

All events
Game update6 May 2026Demo 1.11e Update NotesKey Updates · Improved the tag hint system. Tag hints are now clearer and easier to understand. · Improved visual presentation. Other Updates · Fixed several bugs. · Improved line-clear effects. · Improved some localized text.In-game event19 Jan 2026Demo 0.98b Update Notes0.98b Update Notes New Features and Improvements · Improved map generation logic · Added an interactive tutorial · Added board tile tips Balance Adjustments · Adjusted enemy behavior patterns and actions · Adjusted card draw rules Bug Fixes · Fixed an issue where the game did not correctly detect the startup language. It now follows your Steam store language and defaults to English if unavailab…News16 Jan 2026The Remnants of Sin: Deck & Puzzle Demo is now live on Steam.Hello everyone! We are the developers of Remnants of Sin: Deck & Puzzle. We are excited to share that our official Demo is now live on Steam. This game blends rogue-like deck-building with block clearing combat. Every turn asks you to balance attack, defense, chains, and resource tempo as you build your own path through each battle. Over the past twelve days since the Demo first went live, we f…