
Attention Soldiers,
We updated the Experimental application. Check our web article for information.
This Experimental release is available exclusively on Steam. It is still very much a work in progress, and we cannot guarantee stability. For this reason, we have decided not to release it on Xbox, where an increased crash rate could jeopardize the availability of the Experimental Application on the platform.
Experimental releases are primarily intended to gather player feedback, allow modders to prepare for upcoming updates, and enable us to deliver changes more fluidly. Since Steam Experimental Application player counts are significantly higher than those on Xbox, and modders work exclusively on PC, we decided this platform would be better suited to this release.
1.3.0.76 Changelog
Assets
- Added: Weapon information HUD element for Gunship Helicopters
- Added: Custom composition for helicopter rearm points, arsenal boxes replaced by ammo boxes fitting faction-specific helicopter ammo
- Changed: Silenced the charge ring adjustment when equipping mortar shell
- Changed: Enabled and configured destruction on Concrete Pipe prefabs to fix collision problem
- Changed: 25mm cannon impact, interior, and other sounds
- Changed: Removed the ability to reload the LAV-25 and helicopter rocket pods with a repair truck
- Changed: Added the ability to reload the LAV-25 and helicopter rocket pods with ammo truck and arsenal truck
- Tweaked: Deployment for UK59 bipod, now should work better on angled surfaces
- Tweaked: Tree destruction sounds, particles, and configuration
- Tweaked: EditorPreview for UAZ-452 ambulance
- Tweaked: Added Remove casualty actions for vehicles where the door can be opened
- Tweaked: Tent destruction particle effects
- Fixed: Greenhouse door was not opening correctly for MP client
- Fixed: PKMN reloads, added extra transition between remove and insert mag anims
- Fixed: PKMN reload animation was not playing in prone
- Fixed: Missing light portals in Aircraft Shelter
- Fixed: Missing light switch animation for the BRDM-2
- Fixed: Open hatch action for driver-opened passenger door in BTR-70
Playable Content
- Added: USSR Peaked cap (Officer cap) to arsenal, costs 20 supplies, and is unlocked at the rank of Captain
- Added: ScenarioFramework: On cinematic ends Action
- Changed: PKMN rank requirement increased to Lieutenant
- Changed: PKMN supply cost increased to 90
- Changed: M21 and SVD rank requirement increased to Corporal
- Changed: M21 and SVD optics (ART-II & PSO-1) rank requirement increased to Sergeant
- Changed: M21 and SVD ammo rank requirement increased by 1 (FMJ/Tracer on Corporal; Sniper on Sergeant; AP / API on Lieutenant).
- Changed: Rank requirements for many cosmetic items increased to Corporal and Sergeant, usually the ones with more camo and/or features will require higher rank. Pilot and Vehicle crew cosmetics will be unlocked along with vehicles at Sergeant.
- Changed: Ammo pack supply cost increased to 50
- Changed: Ammo pack rank requirement set to Sergeant
- Changed: Rank requirement for armed M151A2 vehicles increased to Corporal
- Changed: LAV-25 rank requirement reduced to Lieutenant
- Changed: Floodlights rank requirement reduced to Private
- Fixed: ScenarioFramework: Change Weather action "Random weather change" checkbox had the opposite result of what was expected
- Fixed: Tutorial - Fire Support - Players could get stuck on "Step away from mortar" step because of the azimuth range
- Fixed: Tutorial - Fire Support - Hint about selecting new shell had wrong button suggestion on controllers
General
- Added: Freeze Detection - mode and fallback to kill application instead of forced crash
- Changed: Server Hosting - A2S protocol will now stop responding when application is frozen
- Changed: 3rd-person vehicle camera felt stiff/locked onto the vehicle
- Fixed: Wrong weapon roll on slopes
- Fixed: Radios in destroyed buildings would sink into the ground with the building but would continue to provide a spawn point
- Fixed: Destroyed buildings would drag rivers underground
- Fixed: RplComponent pivot point sync with AutoHierarchy enabled
- Fixed: "Do not perform" switch action when kicking dead or unconscious character from vehicle
- Fixed: Large portal flickering due to incorrect projection tests
- Fixed: Compositions placed by Game Master from the entity browser did not have author info
- Fixed: Undefined key bind in Game Master Map Field Manual page
- Fixed: Character spawned for client that crashed during the spawning procedure would not lose its invincibility
- Fixed: Arsenals could fail to initialize their content if they were loaded with the map
Workshop
- Added: MANW workshop tab
- Added: MANW workshop filters
- Added: MANW icon on workshop card and workshop detail page
- Changed: MAWN-focused highlight banner to Reforger Orange instead of blue
Stability and Performance
- Changed: Optimized some of Workshop requests
- Fixed: Mod Dependencies were not loading properly
- Fixed: Crash when deleting streaming out a soldier loading a mortar
- Fixed: Crash when using user actions parented to an entity with no ActionsManagerComponent
- Fixed: Crash when passing nullptr anim binder to AnimationPlayer
- Fixed: Crash when deleting a vehicle with unfinished wheel traces
- Fixed: Crash when generating a preview for an inventory item entity with no model
- Fixed: Script errors when opening an arsenal
- Fixed: Doors components did not recreate the original roads without crashing
- Fixed: AI vehicle agent being simulated while the driver is a player
- Fixed: Distance based visibility calculation of BSP subscenes - it wasn't correctly calculated from AABB centroid
- Fixed: GetResourceObject took up to 90% of the time when streaming in a large forest being destroyed