Attention Soldiers,
We updated the Steam and Xbox Experimental applications of the game.
Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord.
1.7.0.33 Changelog
Assets
- Changed: Halved the melee damage multiplier for razor wire, making it require twice as many hits to destroy
- Fixed: The Soviet 6Kh4 bayonet had about 50% more range when compared to other bayonets
- Fixed: Camo netting would obstruct the entrance to the bunker on Gull Island in HQC Arland
- Fixed: Remove casualty should now properly remove the body from the vehicle
Vehicle simulation
- Tweaked: Better switching RND gears in full driving assistance mode
- Tweaked: Replaced handbrake assistance with brake assistance, simplified gear shifting logic
- Fixed: Engine governor caused the wheeled vehicles to stall on slopes; removed the throttle governor
- Fixed: Handbrakes sometimes didn't properly stop the vehicle if brake torque was too large (e.g., in the case of LAV-25)
- Fixed: In manual mode, gear shifting didn't correctly cause the reverse indicator lights to be triggered (gear state was stuck in Forward)
- Fixed: Wheel aside and forward angles were measured incorrectly; wheel longitudinal force was not perpendicular to the contact normal
- Fixed: AI didn't use brakes when changing gear direction (R to N/D, or D to R/N)
- Fixed: Wheeled vehicles were slipping too much laterally
Playable FIA
- Added: Enabled FIA in Legacy Conflict scenarios (Arland, Everon)
- Added: Weapon cache locations for Legacy Conflict
- Added: Enemy AI will engage deployed FIA tents and destroy them
- Added: Toggle in mission header to disable Random Spawnpoints and Random Caches
- Added: Toggle to enable spawning on bases and option to enable all bases or just ones within coverage of both the US and USSR
- Fixed: FIA weapon cache supplies can now be dragged outside of it
- Fixed: Removed MSAR requirement from mortar and NSV parts to match other factions
- Fixed: Save loadout action was shown for factions that did not support saving custom loadouts
- Fixed: Commander string in map info display will now be hidden if the faction has the commander role disabled
- Fixed: Wrong notification message when friendly destroys deployed FIA tent
Stability and Performance
- Fixed: Persistence memory leak
- Fixed: VME when the server is executing SCR_CampaignBuildingEditorComponent.RplSave
- Fixed: Added force closing of the build mode editor when no providers are set