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Good Heavens! DemoEventsDemo Hotfix - Not Just a Hotfix v.06
Game update

Demo Hotfix - Not Just a Hotfix v.06

Good Heavens! Demo · published 16 Apr 2026, 22:18 UTC

All eventsPlayers around this dateRead on Steam

RENDERING PIPELINE UPDATE

We moved to version 0.6 because of the big changes in the rendering pipeline of the game. This change improved the visual quality of the game slightly (less blurs while moving, improved lighting in some areas) but it increased game performance significantly by reducing the load on GPU especially on lower-end devices. There was an ongoing effort on our side to improve the performance of the game starting before the release of the demo. We combined that update with a regular hotfix for the demo.We’ve also added new VFX to building, farming and watering in this update


FIXES

  • Fixed a bug where clients could purchase more goods than they could pay for, resulting in negative money amounts

  • Added clarifications to situations where a purchase isn't possible

  • Improved accuracy of wands in close range

  • Fixed a bug where clients would be stuck if disconnected while having an open menu

  • Fixed slingshot or bow secondary attacks not working as intended

  • Handled bugs in points of interest spawning in loaded game

  • Fixed the name display of procedurally placed settlements

  • Updated various quests requirement displays

  • Fixed the disconnection issue during settlement level up

  • Fixed host player not loading last saved player position correctly on loaded games

  • Fixed various bugs in Mountain King Boss room

  • Fixed various bugs in shopping interface

  • Fixed various quest npc interaction related bugs

  • Stopped stamina regeneration while charging a ranged weapon

  • Fixed Color palette in Character Maker Screen not closing when clicked outside

  • Fixed input registry for Color palette in Character Maker Screen

  • Added “no friends” text when there is no game to join

  • Hid interaction indicator in build mode

  • Updated the tech tree UI so that the first available tech tree node to be selected when the menu is opened

  • Added a mask to head attachments so that the player no longer becomes bald after wearing hatsWe've gathered lots of good feedback on our Discord and there is a chance to discuss the overall gameplay. If you are looking forward to improve the game by leaving your feedback and comments, jump in.

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