
Hello Pool Fans 👋 First of all, thank you all for your support on launch day! Huge thanks to everyone who has jumped in since launch and taken the time to leave feedback. We’ve been listening closely over the last 24 hours - especially to Steam reviews - and we want to be transparent about what we’re already working on.
Based on the most common feedback from launch day, we’re already preparing a Week 1 Patch (targeting Thursday 19th February) that focuses on the three biggest pain points players have raised.
The Issue:
Many players - especially on Pro difficulty without aim lines - have rightly reported difficulty lining up shots when forced cue elevation occurs (most obvious near rails). We attempted to push realism here, but it’s clear this doesn’t quite translate well to Pro mode as the camera shifts off centre, making things incredibly difficult to gauge. What We’re Doing:
We’re permanently re-centring the camera in all scenarios - even those where the cue is elevated. This should significantly improve the experience for Pro players. We'll continue to review camera options further after this.
The Issue:
By far the most reported visual issue since launch. The issue is currently most noticeable in Rackhaus and is exacerbated by certain baize colours/designs. Ball reflections refresh at different rates - causing a noticeable “pop” in motion, or when gently circling the cue ball. What We’re Doing:
We’ve been working hard on a fix - and believe we’ve found one that should significantly reduce this.
The Issue:
Many players are experiencing overly high or “twitchy” mouse sensitivity at certain DPI ranges, making gentle shots difficult even when using power feathering. What We’re Doing:
We’re adjusting sensitivity scaling to improve control and consistency for Mouse & Keyboard users.
The Issue:
Some players are reporting unsightly aim guide clipping issues in Royal Rumble. The aim line is currently blocked by the floating object ball.
What We’re Doing:
We’re working on a fix that ensures the aim lines are readable and pass through when they come into contact with the floating ball.
We’ve also mapped out a Month 1 Patch, again driven directly by launch feedback. We’ll share more details as we progress, but planned items we’re working on include:
General Bug fixes & QoL improvements
Player Card Stats UI: for competitive online games
Rule Fix: Potting the 8-ball on the break was considered a foul
Steam Deck optimisations: currently functional on Deck but not yet tuned or verified
Power Feather tutorial explainer: added to the intro tutorial
“Money Shot” improvements: better timing and presentation of dramatic slow-mo finishes
Controller vibration & DualSense haptics
Further framerate optimisations (PC & console)
Checkpoint Challenge Mode adjustments: pacing/forgiveness of those final buzzer-beating seconds
Baize decal sub-menu improvements
Ball Drop Polish
Career Completion Fanfare Implementation
Star unlock criteria adjustments: to be made slightly more forgiving/less specific
Equipment sub-menu scroll improvements
As always, this list may evolve as fixes land and testing continues.
Our goal now with these updates is to address the most disruptive issues as quickly as we can, improve playability, and show our commitment to ongoing support.
Thank you for your patience, your passion, and your constructive feedback. We’re excited to keep improving the game with you. If you haven't already, please consider leaving a review. The Pure Pool Pro Team