Last Pirates: Die Together · published · build 24952898

Fresh patch on deck, and this one is a chunky read. Grab a rum, it goes down twice as fast now anyway.
The Ship and the Castle are open to everyone, our event is live. Full details in a separate post
Voice chat now has three modes instead of one toggle. Always active keeps your mic open, Push to talk works while you hold the key, and Toggle to talk switches on and off with a press. Pick whichever suits how you play
The pirate model got an overhaul, covering Pirate-Pistol and Pirate-Bomb. New muzzle particle, and we removed the camera shake and the flash on spawn
Extra lighting added on the Ship
Rum goes down twice as fast now, one second instead of two
The tutorial got a serious pass:
The guide no longer dies on the way. Previously he could go down before reaching his spot, fall to raw physics, get stuck in the cart or launch his sword into a wall, which left the revive step confusing or outright impossible. He is invulnerable now until he arrives
The cart delivery point moved to the saloon, well away from the NPC and pirate routes. You used to be able to shove them around with the cart until they started hopping over it and the whole scene came apart
The crouch step reads a lot clearer
Fixed the bottle step. Throw the bottle and it starts glowing again
Lowered the pirate's health
Sharks can no longer be kited with the cart. The cart used to work as a wall, now the shark passes straight through it, which feels right for a ghost
Changed which store the golden weapons first appear in
Updated the cart and beach boundaries on the Castle
Mouse sensitivity no longer depends on your framerate. The lower your FPS, the harder the camera used to jerk, which is exactly why the mouse felt like it was bouncing during lag spikes
Mobs no longer walk through doors, covering Ear, Sleeper and Snake
Man in Shadows no longer knocks you through walls with his attack
The cart no longer falls into the boat beyond reach, and it no longer teleports back to the boat
Getting dumped out of a flipped cart now leaves you standing where you fell. You used to stay down for the rest of the level, since the cart cannot right itself
Pirates no longer hang around the table forever, and the Rat Defender now holds position near the exit instead of chasing you onto the beach
The cart can be picked up from the side when it is flipped into the boat
The cart stays put after you unhitch it, instead of bouncing back to the boat
Getting buried under the cart no longer leaves you stuck in ragdoll
No more duplicate Nests and Rooms after host migration
Rats have stopped dying with a purple dissolve
The Anchorman walks at the right animation speed again
Rat Defender spawns come without the lag spike now
Enemies dissolve properly on death instead of blinking out of existence
The coin sound stays quiet when you toss worthless items into the boat or cart
The big cart keeps its load after you interact with the boat, instead of spilling items everywhere
Now go put it all to use. Our event is live, so the Ship and the Castle are open to everyone right now, and they will not stay that way forever. No better place to break in a fresh patch.
Tell us how it goes in our Discord, we are in there most days!
Talk louder, drink faster!
— Last Pirates Team 🧡