This update adds a clearer campaign journey, more distinctive bosses, and a substantial combat-feel pass across the game.
Campaign and progression
- Added eight main campaign questlines, one for each biome, with sequential objectives and clearer unlock milestones.
- Added new portal-sealing victory scenes at major Grasslands, Sunken Coast, Deep Dungeon, and Snowy Mountains milestones.
- Improved campaign quest-log presentation, objective visibility, world labels, dialogue layout, and completion messaging.
- Added moving cloud shadows to outdoor battles and the campaign map.
- Enlarged and refined Sunken Coast scenery for better readability and visual presence.
- Added ambient bat flybys and atmosphere adjustments to the Haunted Village.
Bosses and combat feel
- Added unique portraits for the tutorial boss and 28 campaign bosses.
- Added biome-specific portrait frames to boss health displays.
- Added new tower firing sounds, enemy ability sounds, hero-ability audio, and combat stingers.
- Added clearer projectile travel, arrow trails, hit bursts, ground impacts, explosions, shockwaves, and camera response for heavy attacks.
- Reworked Meteor and Cannon impact presentation, including new projectile and explosion artwork.
- Improved rider attunement feedback with tower outlines, attack flashes, a rider gesture, and brighter firing audio.
Balance and clarity
- Draft cards now preview the same scaled enemy health and spawn counts used by live combat.
- Strengthened later-wave enemy health growth to keep the end of a run threatening.
- Reworked the Vigorous affix to heal a portion of recent damage instead of repeatedly restoring a percentage of maximum health; overlapping healers can no longer multiply the same recovery.
- Improved health and damage accounting so recorded combat statistics are more reliable.
Interface, audio, and fixes
- Added the build version to the main menu for easier playtest reporting.
- Added new title-screen and intro music plus an updated boot splash.
- Updated the mounted ranger's movement artwork.
- Fixed Flail tower upgrade visuals and overlapping turret keybinding text.
- Improved victory-screen focus behavior, tutorial controls, the wave-complete report, and several campaign UI layouts.