Milo Playtest · published
Milo Playtest Patch
-enemy damage now scales throughout session
-tuned accuracy for all weapons and adjusted hipfire/ads accuracy especially
-reticle changed and new reticle settings for players
-some FX improvements
-menu music changed
-eye trails and camera shake default to being off in the settings
-added camera shake exceptions for when player is damaged (regardless of when you turn off camera shake in settings, this shake will happen when you get hurt)
-improved the unlockable weapon skins
-other minor bug fixes