This update brings major improvements to payment handling, crafted items, upgrade recovery, the Context Panel and dice presentation.
💰 Payments & Debt Handling
- Mandatory payments are now handled as a single transaction. The game will no longer automatically take partial funds while you are trying to cover a debt.
- If you do not have enough Tokens available, you can now raise the required amount however you choose before making the payment.
- Sell assets, downgrade Units, trade with other players or use other available methods to gather the funds you need.
- Once you have the full amount, select PAY to complete the transaction in one hit.
- If you cannot-or choose not to-raise the required amount, you can instead FORFEIT.
- Player-to-player payments now immediately update both players' balances when the transaction is accepted.
- Asset management is now available while resolving applicable outstanding payments, including situations occurring outside your normal turn.
📦 PICK-UP & Reusable Upgrade Bars
- PICK-UP can now recover upgrades from your upgraded Units.
- Picking up an upgrade returns the Unit to Blank level.
- The recovered upgrade now appears in your Item Inventory as a physical:
- Copper Bar
- Silver Bar
- Gold Bar
- Titanium Bar
Recovered Bars can later be used on another eligible Unit you own.This makes Unit upgrades fully visible and reusable rather than leaving recovered upgrades as hidden inventory state.New artwork has been integrated for each Upgrade Bar.🍯 Crafting Updates
- Totems can now be obtained directly through the Crafting system.
- Crystals can now be obtained directly through the Crafting system.
- Re-Roll and Mercy have been reorganised within the Crafted Item collection to accommodate the expanded crafting catalogue.
- Updated Crafted Item artwork and presentation has been integrated throughout the crafting and inventory systems.
⚔️ Sword & Shield Improvements
- SWORD interactions have been moved into the Context Panel.
- Sword can now present eligible players and breakable board items directly through the standard gameplay interface.
- Sword target selection, cancellation and applicable errors now remain within the Context Panel instead of relying on additional popups.
- SHIELD reactions have also been integrated into the Context Panel.
- When a Shield can protect you from another player's action, you can choose between USE SHIELD and ALLOW ACTION directly from the Context Panel.
🎲 New Dice Combo Celebrations
Matching multi-die rolls now receive their own dedicated announcements!
- DOUBLES – 2 matching dice
- TRIPLES – 3 matching dice
- SUPER – 4 matching dice
- ULTRA – 5 matching dice
- MASTER – 6 matching dice
Each successful combo now features:
- A dedicated voiced SFX announcement.
- Unique high-resolution splash artwork.
- A new animated screen presentation that impacts into the centre of the screen before dramatically flying away.
- Full multiplayer presentation so synchronized rolls are celebrated for everyone.
Pitfall escape rolls are excluded from these announcements—they aren't travel-roll combos.
🎲 Improved Multi-Dice Presentation
- When rolling 3–6 travel dice, all dice now remain visible while your pawn moves around the board.
- The dice return to their normal presentation once movement has finished.
- EXTRA DIE rolls are therefore much easier to read and follow.
- All three Pitfall escape dice now remain visible after the result instead of disappearing immediately.
- Synchronized multiplayer rolls receive the same improved presentation.
🖥️ Interface & Window Improvements
- Shop and applicable Event windows can now be temporarily put aside while you manage assets.
- Minimised gameplay windows can be returned to through the Context Panel.
- Shop state is preserved while you raise funds, so you can return to what you were doing without losing your current interaction.
- Several redundant popup recovery behaviours have been removed as the Context Panel continues to become the central interface for gameplay decisions.
🔧 Additional Improvements
- Improved consistency for Crafted Item and Upgrade Bar asset loading.
- Various payment, inventory, multiplayer synchronization and interface safeguards have been added alongside the new systems.
- Additional regression coverage has been added around payments and related gameplay flows.
Steam Build: 25097189
Thanks for playing MISFORTUNATE!