- Added a scrollable Dialogue History for Story Events and Ship Bridge conversations, keeping the newest discussions first in each run and making them available at any time through the J shortcut with the standard Escape close control.
- Dialogue History now renders above the Ship Bridge Control Room when opened with J, and both it and the Dust Mining Skills Programme use the authored outlined smoke-puff sprite for their purple opening bursts.
- The main Dust Mining Ship's red stationary-placement exclusion footprint is 20% larger, giving placed machinery slightly more breathing room while keeping the helper, snapping, and final validity boundary aligned.
- Manually processed Clean Dust now shows its blue +1 over the exact attached Cargo Pod that received it, falling back to the main ship container only when that is the actual destination.
- Equipment Huggers whose reserved machine disappears now return to their flying pose and keep searching for another available machine instead of standing permanently in empty space.
- Equipment Huggers now retain moving-machine reservations and follow until the machine has been stationary long enough to land; surplus or targetless Huggers circle the main mining station, keep searching, and persist safely until equipment becomes available.
- Equipment Huggers now recognise an open Attractor Beacon as a valid landing target instead of continuing to circle the main ship while the beacon is available.
- Surplus Equipment Huggers now circle the main ship briefly, perch across its hull and halt both red-lit Dust Processors while waiting; they continue checking for preferred equipment and fly off as soon as a landing socket becomes available.
- Creature health bars are now 40% smaller so damage feedback stays proportionate to Dust Munchers and Equipment Huggers.
- The F12 development shortcut now triggers the normal production group roll for both Dust Munchers and Equipment Huggers, so either creature can arrive in a multi-member wave for gameplay capture.
- Dust Munchers now anticipate feeding with a brief eye squeeze before smoothly springing to a cuter 40% enlargement, then ease back to their exact normal eye size after eating.
- Space Pirate and Friendly Alien Space Parts lists now hide upgrades whose base-item dependencies or other non-price purchase requirements are not yet met, while still showing items the player simply cannot afford yet.
- Niko now begins a new Full Game with two Dust Dronies instead of one, while retaining his Pull Field and the 25% movement-speed bonus for all Dust Dronies; the character-selection summary is updated across every supported language.
- The Push Field now precisely directs nearby dust toward the ship's raw-dust intake instead of scattering it away from the cursor; its radius and force are reduced by 20%, while a brief visual boot-up and soft flowing ripples clearly show the new direction.
- The first Dust Muncher to enter view now receives a focused dialogue introduction, feeding visuals correctly travel from the active Clean Dust container or Dust Processor, death reactions vary across the body, eyes and mouth, and Dust Rush favours larger multi-Muncher waves.
- Colourful Equipment Huggers now fly in from the map edges, choose an unoccupied machine to settle on, and shut it down while basking in its warmth; these quirky tiered birds disturb nearby dust, chirp and blink, can be targeted by the player's defensive weapons, receive their own first-sighting dialogue, burst into feathers and dust when defeated, and also appear during Dust Rush.
- Dust Processor hover pop-ups now explicitly invite players to click for manual processing, with the instruction localized across every supported language and omitted in Dust Rush where processors are not clickable.
- The main gameplay HUD now includes five compact clickable shortcut tabs, configurable in order from the Controls settings and available during Dust Rush; they mirror the shared keyboard-shortcut behaviour and descriptions, keep hover text below the tabs, and highlight each key label in cyan when hovered.
- Borrowing credits from or trading with a Space Pirate no longer deters it from taking its dust cut; only successfully paying the displayed payoff sends the pirate away.