Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Return to Planet Zoveka PlaytestEventsVERSION 0.650
Game update

VERSION 0.650

Return to Planet Zoveka Playtest · published 5 Sep 2026, 09:19 UTC

All eventsPlayers around this dateRead on Steam

- Reduced the Particle Slingshot's gameplay 3D body size by 18 percent without changing its field cones, tuned anchors, jets, or mechanics.
- Orbiting Particle Slingshots now reel caught dust in more gently with fine cyan tractor threads from the central dome, then release it beyond the blue mouth into the active output push field instead of inside the body.
- Orbiting Slingshot intake is a further 30 percent slower for tier 1 and 20 percent slower per additional dust tier. Ejection now forms a varied, left-biased fan from scattered positions across the blue mouth instead of bunching into one line at the lower cone edge; stationary ejection is unchanged.
- The Volatile Dust Mutator's blue beam now briefly flashes red whenever it destroys dust.
- Dust upgraded by a Volatile Dust Mutator now carries a pale-blue ring for six seconds; passing through any mutator again while the ring is visible guarantees destruction, and normal upgrade odds resume when it expires.
- A first-time "Space creatures" guide now points to the lower-left creature indicators when the first fog-revealed icon becomes coloured and clickable, waiting behind any active event dialogue before appearing.
- New music tracks imported from Ryan Phillips.
- Dust Propel Barrels now use a menu-set world target instead of right-drag aiming, automatically face that target whenever stationary, and can receive an individually applied 1,500-credit Roaming Module that searches for eligible dust along a roughly circular route in both the main game and Dust Rush.
- Creature indicators now turn grayscale while their creature is hidden by fog, focus the camera on revealed creatures when clicked, and pulse with intermittent red flashes whenever a creature enters the main ship or equipment placement-exclusion area.
- Owned Alien Trader ships can now be assigned an adjustable work area that constrains their autonomous roaming without preventing dust-delivery trips. In Dust Rush, owned ships are clickable and expose work-area and combat-target controls while route and mining controls remain disabled.
- Defeating Dust Munchers and Equipment Huggers in the main game now releases the existing golden credit nuggets from the creature's death position. Each kill awards 3 credits at tier 1 and doubles the reward at every tier, up to 1,536 credits at tier 10; Dust Rush retains its existing creature time bonuses instead.
- New games now preload the opening scene while the title remains visible, use brief transitions with no deliberate black-screen hold, and keep the opening camera and text at the beginning until the scene is fully revealed.

More from Return to Planet Zoveka Playtest

Other announcements

All events
Return to Planet ZovekGame update7 Sep 2026VERSION 0.660- Chapter 3 now requires 8 distinct deployed machines or newly installed ship systems. Upgrade levels, duplicate registry entries, consumables and built-in starter equipment do not count; guidance is updated in all supported languages. - Weapons now prioritize the creature with the least remaining health when choosing between Dust Munchers and Equipment Huggers. - Pressure Booster Kits can now…Return to Planet ZovekGame update2 Sep 2026VERSION 0.640- Reaching round 8 in Dust Rush now earns one random eligible starter item for the next Dust Rush run. A seven-second neon notification announces the reward, and the next run grants it with the usual inventory sound and automatically opens the inventory while the normal two-item choice remains available. - The main ship's installed Tractor Beams now share a minimum and maximum dust-tier filter…Return to Planet ZovekGame update31 Aug 2026VERSION 0.630- Added the Cosmic Ray Gun: a unique 2,500-credit Space Pirate defensive placeable available in the main game and Dust Rush. It hooks one tier 2–10 dust particle into its visible chamber, charges and fires 30 tier-scaled sweeping plasma rays, prioritises creatures when enabled, and leaves a lingering burning scar that damages meteors, comets, pirates and creatures; its targeting menu, hover sta…