- Reduced the Particle Slingshot's gameplay 3D body size by 18 percent without changing its field cones, tuned anchors, jets, or mechanics.
- Orbiting Particle Slingshots now reel caught dust in more gently with fine cyan tractor threads from the central dome, then release it beyond the blue mouth into the active output push field instead of inside the body.
- Orbiting Slingshot intake is a further 30 percent slower for tier 1 and 20 percent slower per additional dust tier. Ejection now forms a varied, left-biased fan from scattered positions across the blue mouth instead of bunching into one line at the lower cone edge; stationary ejection is unchanged.
- The Volatile Dust Mutator's blue beam now briefly flashes red whenever it destroys dust.
- Dust upgraded by a Volatile Dust Mutator now carries a pale-blue ring for six seconds; passing through any mutator again while the ring is visible guarantees destruction, and normal upgrade odds resume when it expires.
- A first-time "Space creatures" guide now points to the lower-left creature indicators when the first fog-revealed icon becomes coloured and clickable, waiting behind any active event dialogue before appearing.
- New music tracks imported from Ryan Phillips.
- Dust Propel Barrels now use a menu-set world target instead of right-drag aiming, automatically face that target whenever stationary, and can receive an individually applied 1,500-credit Roaming Module that searches for eligible dust along a roughly circular route in both the main game and Dust Rush.
- Creature indicators now turn grayscale while their creature is hidden by fog, focus the camera on revealed creatures when clicked, and pulse with intermittent red flashes whenever a creature enters the main ship or equipment placement-exclusion area.
- Owned Alien Trader ships can now be assigned an adjustable work area that constrains their autonomous roaming without preventing dust-delivery trips. In Dust Rush, owned ships are clickable and expose work-area and combat-target controls while route and mining controls remain disabled.
- Defeating Dust Munchers and Equipment Huggers in the main game now releases the existing golden credit nuggets from the creature's death position. Each kill awards 3 credits at tier 1 and doubles the reward at every tier, up to 1,536 credits at tier 10; Dust Rush retains its existing creature time bonuses instead.
- New games now preload the opening scene while the title remains visible, use brief transitions with no deliberate black-screen hold, and keep the opening camera and text at the beginning until the scene is fully revealed.