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Sushiamo›Events›Mega Demo Update #13 v0.8.0 🌊
In-game event

Mega Demo Update #13 v0.8.0 🌊

Sushiamo · published 57 days ago

All eventsPlayers around this dateRead on Steam

Get ready for a huge update!
I have been working on a lot of content and features for the game to prepare it for the release! (Release date announcement "soon" :D)
The cool thing is that the demo is also getting updated to benefit from all those improvements! And also few more items are now part of the demo!Thanks again to everyone who gave feedback via Discord or the form. A lot of the feedback and suggestions shaped the fixes and changes which are part of this update, and I still have a lot of things I want to do for the full release, so keep the feedback coming! 🩵

As always, join the Discord if you like! 🎏 Discord community

2 little spoilers (for the full game) in the gif :)

v0.8.0b

Highlight Changes

  • Added a brand new soundtrack which was made for Sushiamo by Tamir! (The music will also change depending on where you are in the game!)

  • Added translation for Italian and Spanish! (In beta for now, we made sure to triple check everything, but there might be small errors/typos)

  • Listening to the feedback, now when an ingredient is disabled by a boss, it's still "seen" by other ingredients, so for instance ", The Wrap Hater" boss will disable the nori from scoring, but the rice will still be able to see it and apply the x2 flavour to toppings.

  • Created a brand new Reward screen to show the bonus you get for completing an Omakase, and it's fully dynamic, so it will show the ingredients being upgraded, for instance!

  • Reworked Omakase rewards so now you get to pick between 3 items at the end of the service! (instead of having only one item predetermined). This applies only to item rewards tho, bonus reward are unchanged.

  • Now, when the scoring takes too long, it will accelerate its speed automatically, so it doesn't take forever when you use broken combos :D (You can enable that to happen automatically from the settings or just click the fast forward button, which appears when the scoring is long)

  • Added the ability to reroll the upcoming Elite Client in the Market (once), but at a cost... (find out in the game!)

  • Enable the new CRT filter by default for new players (You can still disable it from the accessibility settings)

  • Reworked the Bin system: now you can use it unlimited times, but the price increases every time

  • Improved a looooot of item descriptions and texts to improve clarity

New Demo Items

  • Added 1 new box, 2 more tools and 1 more sauce for the demo :) (no spoilers!)

New

  • You can now see the map when in the market!

  • You can now see the pantry while inside the map!

  • Added a setting to customise controller glyphs in the accessibility menu

  • Added a confirm step for the restart button to prevent accidental restarts :)

  • Added a new setting to change the monitor the game opens in

  • Added a new label to show the day of the map stop in the tooltip

  • Added the ability to lock one item in the Market so they carry over to the next one! (No more losing cool items because you have no money!)

  • You can now see the highest service score reached for each pantry, notebook and difficulty (in the new run screen)

  • Improved usability for the controller, adding more button mappings for things like buy/sell/use etc. and making menu navigation smoother. (Example: You can now press B to deselect all cards in hand)

  • Added a counter at the bottom of the Pantry screen to show the available ingredients over the total ingredients (i.e. 14/20)

  • Now you can open the pantry while deciding if you want to accept or not an Omakase Bonus reward

Changes

  • Pantry icon is now using the proper icon of the selected pantry yayyy

  • Now, undiscovered events and bonus rewards are picked more often, so it's easier to discover them all

  • Box rewards, training and Elite client animation can now be sped up by clicking the screen

  • Improved the text effect of modifiers and variants to be more readable

  • Now the Market for an upcoming Elite client will show the reward as well

  • Improved the line which shows the interaction between ingredients during scoring to look much better

  • Changed the label to show the selected ingredient to be more readable (As suggested from the feedback form, thanks!)

  • Reduced the pause before calculating the sushi score

  • Improved some box assets to make it easier to distinguish them

  • Made most of the Elite client messages non-blocking so the player can continue to play while they are displayed (this speeds up the game flow a bit)

  • Improved the tooltips to make the title stand out better

  • Manually seeded runs now disable Steam achievements, permanent stats, and unlocks

  • Made the "Make" and "Scrap" flow quicker by starting the card animation together with the -1 shown on the counter

  • Changed the button "Leave Game" to "Leave Run" for clarity

  • Scores in the millions are now shown in full (e.g. `123,456,789`) instead of showing "x Million"

  • Reduced some pauses during the retrigger animation for ingredients to make the scoring faster

  • Improved the CRT effect for the Steam Deck

  • Improved the performance for the load of the pantry and the collection

  • Changed some unlock requirements to be easier to achieve

  • Made the "Odd" and "Even Calendar" tool show if they are active or not in the description (Thanks for the Google form feedback requesting this!)

Balance

  • Reworked some modifiers and variants to be more powerful

  • Reworked some tools, sauces and ingredients to be more powerful

  • Adjusted a lot of item prices to be more in line with the power and rarity (too many to list in the changelog)

  • Adjusted some items rarity

  • Balanced where some Elite Client can appear (which day of the run)

  • Reworked some boss effects to be more balanced (some are now easier, some are harder)

Fixes

  • Removed decimal digits when showing percentages in the run bonus (in the pause menu)

  • Fixed lamp position so it doesn't rotate behind the sauces

  • Fixed a bug where the bin didn't re-check for pantry size when the pantry size changed during the market

  • Fixed a bug where "Wasabi Overdrive" was reducing money to 0 in some special cases

  • Improved how the ingredient tooltip handles too multiple modifiers (oopps... this is a spoiler for the full game!)

  • Prevent the same locked item from being rolled in the market

  • Adjust shelf space in the market when more items are being sold

  • Improved box rolling to prevent rolling boxes which don't have enough items to put inside

  • Fixed an error where the "XO Sauce" couldn't apply its effect

  • Fixed a complex bug which was causing some items to execute some value during scoring twice (One affected item was the "Lab Grown modifier")

  • Prevent money from becoming NaN by replacing it with 0 ("mathematicians hate this simple trick")

  • Fixed "Delivery Box" which was not adding the ingredient

  • Fixed 2 events not displaying the tool name properly

  • Fixed reroll Elite Client for the Zen Palace to reroll end-game bosses exclusively

  • Fixed "Chef Tweezers" not scaling when ingredients are added to the pantry

  • Fixed some events allowing to take multiple sauces/tools even when only 1 slot was available

  • Fixed the event for swapping tools to prevent removing a compact tool variant when slots are full

  • Fixed "Highest service score" to avoid showing it if 0

  • Fixed "Golden Receipt" bug calculating the tips as negative at the end of the service

  • Fixed "Rental" tool variant price to not increase with the market price mult (it should always be 1 yen)

  • Fixed a bug where "Tool Catalogue" discount was more than the description says when the price mult is higher

  • Now, when ingredients change during a boss, the disabled status will be re-evaluated with the new ingredient. (Example: Keto boss disabling rice, but the player using liquid nitrogen sauce to change it)

  • Reduced the brightness of the CRT effect on the Steam Deck

  • Fixed the icon used by the game to open the pantry for the Steam Deck

  • Fixed controller navigation in the map, which was being reset to the start when navigating too far to the left

  • Pause the game automatically when the controller disconnects

  • Fixed an issue where clicking the button very quickly on the receipt at the end of the service skipped the payout

  • Made the stale ingredient card move less, so the ingredient sprite is not cut

  • Fixed "The Investor" which was dividing the sell price of tools to be decimal (there should be no decimal yen in the game)

  • Fixed a lot of small issues while doing the tutorial using a gamepad

  • When the steam overlay opens, the game is now paused

  • The mouse cursor is now hidden while using a controller

  • Allow duplicate ingredients in boxes and rewards if the pool of available items is exhausted

  • Fix some instances of titles not fitting properly or aligning with the shadow when opening a box

  • Fixed an issue where the Sell button of sauces was difficult to interact with (in some specific cases)

  • Fixed a bug making it difficult to select items with the mouse (after the order was changed) when there were a lot of items to display

  • Fixed a graphical issue in events where the text is too long and it goes outside the button

  • Changed the colour for the "Standard" ingredient quality so it's more readable (it was too similar to white)

Plus a loooot of new items, improvements and fixes for content which will be in the full game! There is a lot to look forward to :)

v0.8.0C

Balance

  • Cassette #4 now gives 4% hype instead of 10%

Improvements

  • Zen palace rewards are now always better than "common"

Fixes

  • Fixed an issue where one unlock requirement was not showing the actual value but a placeholder like this: "{AMOUNT}"

  • Fixed an issue making the pantry not clickable when in the Market before an Omakase

  • Fixed trash in the market overlapping with the Omakase reward when selling more items

More from Sushiamo

Other announcements

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