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War Room: Tactical Sandbox›Events›Build 0.7.5: The Combat Realism & Ballistics Update
Game update

Build 0.7.5: The Combat Realism & Ballistics Update

War Room: Tactical Sandbox · published 5 Jul 2026, 05:48 UTC

All eventsPlayers around this dateRead on Steam

[NEW COMBAT FEATURES]


● Dynamic Damage Multiplier: Take full control over unit lethality. Adjust individual combat power from 1x to 101x, allowing the creation of elite divisions, heavy artillery, or "hero" units.
● Fire Accuracy System: Hits are no longer guaranteed. Set a probability (0-100%) for shots to hit their mark, simulating troop experience and battlefield conditions.
● Ballistic Divergence: Missed shots now feature physical divergence. Projectiles that miss the target will strike the ground nearby.


[SISTEM INTEGRETION & HEREDITY]


● Unit DNA Persistence: Damage and Accuracy settings are now part of the unit's core data. These values are automatically preserved during:
Scenario Saving/Loading.
Unit Duplication.
Copy/Paste (Ctrl+C / Ctrl+V).
Undo operations (Ctrl+Z).


[INTERFACE UPDATES]


● New Tactical Modules: Dedicated "Combat Power" and "Fire Accuracy" panels added to the sidebar for streamlined umpire control.
● Visual Feedback: Individual lethality and precision settings now sync instantly with the selection UI and Umpire HUD.


[FIXES]


● Napoleonic Fire Fix: Damage multipliers now correctly apply to the "Line Fire" (Type 4) musketry logic.
● Visual Polish: Corrected blood splatter logic to ensure missed shots no longer trigger hit markers on targets.

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