[NEW: ROTOR SPIN (SPINNING PARTS FOR HELICOPTERS, DRONES & MORE)] ● Any unit can now have a continuously spinning part — helicopter rotors, drone propellers, radar dishes, windmills, or anything else that should spin nonstop during the simulation.
● Found right next to Bind / Unbind / Docking: a new "Rotor Spin" toggle, with a speed slider (0° to 1800° per second) to control how fast the part spins.
● Build your helicopter or drone from two pieces (body + rotor/propeller), use "Bind" to attach the spinning part to the body, then select the rotor and activate Rotor Spin. The rotor keeps spinning while the body flies its own route.
● Optional "Gradual Start" mode: instead of snapping to full speed instantly, the rotor spins up gradually — great for a realistic helicopter takeoff.
● Timed spin sequences: set specific seconds (e.g. "5, 12, 20") to schedule when the rotor starts or stops during the simulation — useful for scripted takeoffs, landings, or engine shutdowns.
● See it in action: load the new "Russian Chopper" scenario from the scenarios list to watch a ready-made helicopter with its rotor spinning during the mission.