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War Room: Tactical Sandbox›Events›Build 0.7.9: Building Mode Update
Game update

Build 0.7.9: Building Mode Update

War Room: Tactical Sandbox · published 33 days ago

All eventsPlayers around this dateRead on Steam

[NEW: BUILDING MODE (STATIC, DESTRUCTIBLE STRUCTURES)]● From Unit to Structure: any unit can now be converted into a static, destructible structure — ideal for gates, walls, and fortifications. It stops breathing, bleeding, routing, and being pushed, while still remaining a valid target for enemy fire, manual attack orders, and friendly supply repairs.
● Gated Fortress Design: draw blocking barriers around a perimeter, leaving gaps exactly where your building units stand — the structure itself blocks enemy passage there until destroyed, opening the breach once it falls.
● Fog-Proof Landmarks: enable "Ignore Fog" on a building so it stays visible to you even while spectating the enemy's fog filter — useful for tracking your own gates while reviewing the battle from the opposing side. Bind a text marker to label the objective on the map.
● Where to Find It: the Building Mode toggle is located in the Edit tab, under the State / Control section, with a unit selected.

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War Room: Tactical SanGame update7 Sep 2026Build 0.8.0: Rotor Spin Update\ ● Any unit can now have a continuously spinning part — helicopter rotors, drone propellers, radar dishes, windmills, or anything else that should spin nonstop during the simulation. ● Found right next to Bind / Unbind / Docking: a new "Rotor Spin" toggle, with a speed slider (0° to 1800° per second) to control how fast the part spins. ● Build your helicopter or drone from two pieces (body + r…War Room: Tactical SanGame update29 Aug 2026Build 0.7.9: Auto-Aim & Independent Targeting Update\ ● Units can now rotate on their own to face the nearest enemy, independently of their movement direction — works on tank turrets, ship cannons, and standalone troops alike. A soldier walking one way can now keep aiming at a threat in a completely different direction while still moving. ● Found in the Ranged Combat panel: a new "Auto-Aim" toggle button, with a speed slider right below it to co…War Room: Tactical SanGame update16 Aug 2026Build 0.7.9: Dynamic Ocean Update\ ● Real Waves, Real Movement: the ocean is now generated procedurally in real time, with sharp, living wave crests and multiple overlapping wave fronts — no more static "wallpaper" water. The effect fully tracks camera panning, zoom, and rotation, so the sea stays anchored to the map no matter how you look at it. ● Full Control: seven new sliders — Wave Height, Choppiness, Speed, Brightness, C…