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War Room: Tactical Sandbox›Events›Build 0.7.5: The Kriegsspiel & UI Optimization Update
Game update

Build 0.7.5: The Kriegsspiel & UI Optimization Update

War Room: Tactical Sandbox · published 3 Jul 2026, 22:44 UTC

All eventsPlayers around this dateRead on Steam

[NEW TACTICAL FEATURES]


● Dynamic Fog of War (Kriegsspiel System): A specialized line-of-sight system designed for Umpires. Includes "Blue Team", "Red Team", and "Master" view filters.
● Customizable Vision: Every unit now has an individual vision radius that can be adjusted in the Properties panel.
● FOW Auto-Scaling: The fog now perfectly fits map borders, regardless of the scenario size.


[INTERFACE & UX]


● Collapsible Modules: All sidebar modules can now be minimized/maximized to save workspace.
● Smart Memory: The system now remembers which panels you left open or closed for your next session.
● Unified Compact Layout: Polished visual consistency across all 4 skins (Gray, Black, Slate, and Retro).
● Default Visuals: "Tactical Slate" (Blue) is now the default starting skin for a more professional look.


[FIXES & STABILITY]


● GPU Optimization: Fog of War engine rewritten to be ultra-lightweight, reducing lag on large maps.
● Fixed: Resolved the "Ghost Button" issue where UI elements would bleed out of minimized panels.
● Fixed: Corrected font clipping issues in the Retro Skin terminal.

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