Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Clearance Defence PlaytestEventsBeta Patch: Bug Fixes & a Night Four Balance Pass
Game update

Beta Patch: Bug Fixes & a Night Four Balance Pass

Clearance Defence Playtest · published 23 Jun 2026, 22:28 UTC

All eventsPlayers around this dateRead on Steam

Cheers for all the reports so far, they have been a massive help. This update is live now on the Playtest. Here is what has changed.

Fixed from your reports

  • Losing works properly again. Losing a night once no longer made it impossible to lose afterwards. Sorted.
  • Speed control no longer sticks. The game speed stops jamming at 1x after you replay a wave.
  • Fire gnomes know when to stop. They will no longer keep torching towers that are already rubble.
  • No more Safe Zone snags. Units that got stuck in the Safe Zone, or caught on tower corners, now find their way round.
  • Workers left in peace. Enemies no longer chase your delivery crew once they reach the Safe Zone.

Balance and feel

  • Faster restocking. Towers top up from the Safe Zone quicker, so a full delivery crew actually keeps pace, fair play.
  • Extinguisher slow fixed. The slow now covers the full upgraded range, instead of just a patch in the middle.
  • Smoother nights. Difficulty ramps more evenly from night to night, with bigger base gnome swarms in the later waves.
  • Night Four economy. Materials no longer pile up endlessly on Night Four, so the back half stays a proper squeeze.

Keep the feedback coming, either through the in-game report button or over on Discord. It all goes straight onto my list - Cheers.

More from Clearance Defence Playtest

Other announcements

All events
Clearance Defence PlayGame update18 Jul 2026Night 5, full controller support, and a big pile of polishThis is a chunky update. If you were last playing on 0.77, you have a fair bit waiting for you. Here is the lot. Night 5: Fighting Fire with Fire A whole new night, and it does not play nice. · The Bombardier : a new tower that lobs firebombs in an arc, with its own artwork, a live 3D model, and proper firing and impact effects. · The Pyro Gnome : the night's boss breathes fire, and it will set…Clearance Defence PlayGame update30 Jun 2026v0.77.0 UpdateA proper balance pass on the fourth night, fire gnomes that actually think a bit, and a sweep of fixes straight off your playtest reports. Cheers for the feedback, keep it coming. Balance · Night 4 boss reworked - Foreman Pudding goes down at a fairer pace, and his escort no longer piles on quite so hard. · Final-night difficulty - the last few waves now sit exactly where they're meant to, inst…Clearance Defence PlayGame update29 Jun 2026v0.76.0: polish and fixesA quick update with a batch of polish and fixes from your playtest feedback: · Fairer Night 1 finale : the last wave was a brick wall, so a tidy run can now reach the boss. · New Tips panel on the main menu to help you learn the ropes. · Tidier build menu , and Dismantle now asks you to confirm so you cannot scrap a tower by accident. · New "See-Through Shelves" option when placing. · Clearer R…