
General Changes
Major audio pass with improved ambience, music transitions, and new sound effects across the game
Expanded story and dialogue content throughout multiple encounters and regions
Improved overall game stability and fixed several crash-related issues
Further performance improvements through rendering and asset optimizations New Content & Gameplay
Introduced the new Obsidian castle with new structures, materials, and banners
A new Obsidian settlement where one can choose between obsidian walls or a banner
Added multiple new curses:
Curse of Affliction
Curse of Numbness
New lifesteal mechanic added, including new related structures and interactions
Crusader Difficulty is now available Balance & Gameplay Improvements
Improved banner reward variety and duplicate prevention
Debuffs applied to the castle and enemies should now be applied more evenly among its parts Visual & UX Improvements
Large-scale visual overhaul with updated colors and recolored assets throughout the game
Many new visuals for dark settlements, obsidian structures, walls, keeps, and banners
Improved animations for:
Frozen enemies
Combat crits
Castle destruction
Banner effects
Ambient world interactions
Updated portraits and story illustrations
Improved encounter interfaces and visual feedback in settlements
Additional UI polish and tooltip improvements throughout the game Sound Improvements
Added new final boss music
Added new ambient combat audio and improved environmental sound design
New sound effects for:
Critical hits
Lifespring events
Settlement opening
Crashing effects
Dialogue/story moments