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Castle Away Playtest›Events›Update 0.5
In-game event

Update 0.5

Castle Away Playtest · published 3 months ago · build 23873791

All eventsPlayers around this dateRead on Steam

General Changes
Major audio pass with improved ambience, music transitions, and new sound effects across the game
Expanded story and dialogue content throughout multiple encounters and regions
Improved overall game stability and fixed several crash-related issues
Further performance improvements through rendering and asset optimizationsNew Content & Gameplay
Introduced the new Obsidian castle with new structures, materials, and banners
A new Obsidian settlement where one can choose between obsidian walls or a banner
Added multiple new curses:

  • Curse of Affliction

  • Curse of Numbness

New lifesteal mechanic added, including new related structures and interactions
Crusader Difficulty is now availableBalance & Gameplay Improvements
Improved banner reward variety and duplicate prevention
Debuffs applied to the castle and enemies should now be applied more evenly among its partsVisual & UX Improvements
Large-scale visual overhaul with updated colors and recolored assets throughout the game
Many new visuals for dark settlements, obsidian structures, walls, keeps, and banners
Improved animations for:

  • Frozen enemies

  • Combat crits

  • Castle destruction

  • Banner effects

  • Ambient world interactions

Updated portraits and story illustrations
Improved encounter interfaces and visual feedback in settlements
Additional UI polish and tooltip improvements throughout the gameSound Improvements
Added new final boss music
Added new ambient combat audio and improved environmental sound design
New sound effects for:

  • Critical hits

  • Lifespring events

  • Settlement opening

  • Crashing effects

  • Dialogue/story moments

Fixes
Fixed several boss encounter edge cases
Fixed menu triggering twice in certain situations
Fixed wall and connector behavior in multiple building combinations
Fixed multiple dialogue timing and progression issues
Resolved several visual inconsistencies across structures and world interactions

More from Castle Away Playtest

Other announcements

All events
Castle Away PlaytestGame update25 Jul 2026Update 0.6Hi everyone, we've got a big update with a lot of new features this time around! Here are the cliff notes, but feel free to come join us on discord for more details. New features New biome: The Frozen Peaks ! You can now head north to an all new area covered in frost and snow. New enemy: Ogres sometimes travel in packs, so be careful when you see the Gaggle of Ogres New encounters to add some v…Castle Away PlaytestGame update27 May 2026Update 0.4cGeneral Changes Major improvements to tooltips and interface clarity across the game Further controller and Steam Deck usability improvements More differences in the starting environment between runs Fishy will now pick up coins and join you in the editor and combat screens Ascension levels have been changed to difficulty tiers, and we merged some levels together. Balance & Gameplay The Shaman…Castle Away PlaytestGame update12 May 2026Playtest 0.4bGeneral changes · Major performance improvements across the game · Improved controller and Steam Deck usability · Reworked and polished button/hotkeys for controllers · Structures will now indicate if they give any adjacency bonuses on placement with a new animation · An area title will now show upon entering a new area · Sound improvements Balance & Gameplay · You can now change the materials…