Adventure Land - The Code MMORPG · published

Hey Adventurer!
We're taking part in Steam Programming Fest, September 10–14! If you've ever wanted to turn a little JavaScript into a party that hunts, heals, trades, and gets itself into trouble, come have a look.
Quite a lot has happened since the anniversary update. Adventure Land now speaks 32 languages, there are more ways to get your characters going, and our story has finally begun.
Three separate bonus examples. Check your active conditions to see what applies to you.
New players, returning adventurers, and those who prefer one character now have Encouragement Bonuses: extra XP, gold, and chances at loot from the monsters they help defeat.
These work with manual play and CODE. Your damage, tanking, and useful healing count toward the extra rewards. Click your bonus condition or open GUIDE → Encouragement Bonuses to see what applies to you.
The other end — a page from The Voice in the Goo.
“I found your world. Please don't send me back.”
A hunt in Mainland stops when a Goo speaks. Someone is on the other end. Where are they calling from, and why are they so desperate to stay?
The Voice in the Goo is our new 5-page opening comic. You'll find it at the start of the Tutorial, or in GUIDE if you're already playing. Meet the people behind that interrupted hunt. This is where their story begins.
There's a reason this world exists. And there are people who would rather it didn't. We'll let you discover the rest.
Menus, dialogue, tutorials, guides, and CODE documentation are now translated into 32 languages, including Arabic and Filipino. Choose your language in-game and keep playing alongside everyone else.
Item, map, NPC, and monster names stay the same, and your JavaScript stays JavaScript. Trading for a missing ingredient or sharing CODE doesn't need a translation table.
See the difference equipment and stat scrolls make in the Tutorial.
The Tutorial now takes you further: finding a profitable farming spot, choosing equipment, using stat scrolls, comparing builds, taking monster hunts, and working toward Tracktrix achievements. You can see the actual items as you learn.
Merchants have new lessons too. Run supplies to your fighters, set up a shop, learn to fish or mine, and prepare for Merrit's deliveries. Manual steps and CODE examples sit together, so you can try an idea first and automate it when you're ready.
Open Hub to watch your characters and follow server chat. Private conversations stay together, and you can choose which of your characters to speak as—even one that's offline. You don't have to start its CODE just to answer a message.
There are full and compact chat views, and Hub is easier to find from the main page.
Keepsake Pendant, The Guestbook, and Saffron Loop shown at +2.
Start with the working default CODE, change one thing, and watch what happens. You can run up to 4 characters, coordinate their jobs, build a trading routine, or look through the open-source client and server to see how it all works. ANYONE can CODE!
If you want AI help, MCP can give a compatible tool the game's guides, character data, and CODE context. Recent improvements let it look up several game-data entries together. Browser CODE controls work without Mainframe; optional Mainframe hosting is there if you'd like your CODE to keep running with your computer off.
A look at what's being worked on, from the game's UPCOMING cards.
The new UPCOMING cards give you a small look at what's being worked on:
These are still ahead. For now, there's a voice coming through a Goo, a square full of shops, and a party waiting for your next idea.
Come find us during Programming Fest. Bring your CODE—or your first question. See you in-game!
Wizard