
- Internal improvements to the asset loading system to reduce micro‑stutters.
- Adjustments to the handling of dynamic shadows without affecting visual quality.
- Optimization of the creature navigation system to avoid unnecessary calculations.
- General script review to remove redundant operations and improve overall stability.
- An issue where the player could get stuck inside the Mushrooms Cave has been fixed. (Thanks marvin42 for spotting it)
Thank you all for helping me make EONIA REVELATIONS a better game.
I really appreciate your feedback. If you find any issues, please don’t hesitate to let me know as soon as possible so I can fix them.
Thanks for all the support!
Juan from GEOMETRIC BYTES