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Dragonkin: The BanishedEventsHarrower Skills #1
Community

Harrower Skills #1

Dragonkin: The Banished · published 10 Sep 2026, 15:07 UTC

All eventsPlayers around this dateRead on Steam

Greetings Hunters,

We know you've been waiting for news about the Harrower (we could hardly wait either!) and it's finally time to introduce you to some of his gameplay abilities!

For those who missed it, the Harrower is a new playable character that will release this Fall!

Like any other class, the Harrower will launch with 17 active skills, 8 passives and 8 talents.
Today, we're showcasing 3 active skills.

Without further ado, let's dig in!

The first thing to point out is that the Harrower himself is not tied to any elemental type.
We'll talk in a future devblog about what that means...

The Harrower calls for two rotating chains dealing damage per second and slowing enemies down momentarily.

This ability is compatible with the Bonus Beams modifier, one of the latest modifier added to the game which in this case adds more chains to strike more often!

The Harrower fires dark projectiles across scattered areas which explode upon landing.

Compatible with both Bonus Projectiles and Greater Area of Effect modifiers, you can increase the amount of projectiles as well as the area they cover!

The Harrower summons a living arm for a few seconds then teleports towards the chosen direction.
The arm slams on the ground upon being summoned, While it's alive, the arm strikes again every time the skill is cast.

Being compatible with the Bonus Summons modifier, you bet you can have an army of them...

That's all for today!

What do you think about these first skills? As usual, thank you so much for your continuing support on Dragonkin.

If you’d like to join your fellow Dragon Hunters, or speak directly to us (the devs), make sure you head on over to our Discord.

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