Greetings Space Explorers!
A long-awaited new Major Update #2 has just been released! This build introduces all the newly announced features along with many tweaks and fixes!
NEW FEATURES:
added Space Stations with their respective research
instant free drag-and-drop transfers of modules and resources from orbit to surface, between orbiting bodies, or, in some cases, surface to orbit (space elevators, Electromagnetic Catapults)
added a possibility to save and load mission presets
shift + click for auto-creation of missions with missing resources to planned orbital constructions (requires resources on the parent body surface)
added constant acceleration flights to cyclical missions
added an option to take fuel for return flights for cyclical missions
planning construction without resources
Changes:
added a minimum fuel marker to the fuel slider
added orbit highlight for drag and drop
new tooltips
current/required resources value for ideal atmospheric pressure
communication satellites income in tooltip/info panel
space elevator contract adjustments
added filtering by deposits in search window
fuel production balance - nerfed to follow the law of mass action and produce extra oxygen
major objects panel and objects in info panel header adjustment
faster save loading/creation
building orbital construction in orbit now requires orbital construction
origin/target in mission window clickable
search window text input field focused automatically after opening it
changed visual button for switching to parent body
notifications, when mined deposit depletes/changes
scrapping space station and interstellar before it's fully built
displaying up to 3 notifications at once without opening notifications
orbital habitats name and description changed to differentiate from space stations
added construction time in SC info panel
Fixes:
cancelling a facility construction causing resource duplication
duplicating object panel after scrapping a facility/module/SC/LV
cyclical mission not using fastest preset correctly
possibility to cancel construction of other corporations’ facilities and modules
improved clickability of (Orbit) label on models of objects
pop-up background styles could look different
you couldn't produce orbital spacecraft on an asteroid in orbit
spacecraft construction module disappearing
you couldn't scrap multiple SC/LVs
facilities with power storage keep working when disabled
fuel cost could not display for some LV combination with orbital payload container
radioisotope generators stopped working
facilities showing drag and drop info in tooltips
comm sat natural growth bonus issues
removed interstellar ship fake orbit
facilities’ background flickering due to energy calculations
energy production/usage not synced with production cycle
camera spinning very fast with comet on objects' orbits
atlas not using hydrogen to pull asteroids
space station ghost of modules visible after canceling stacked construction
construction in orbit stopped if an asteroid fell from orbit to object
radioisotope generators existing in saves stopped working
orbital payload container could require fuel
autobuying resources didn't check if they're on market
you could scrap a facility not meant for scrapping
atmospheric composition now displays properly
orbital construction/telescope sent to orbit via instant transfer didn't work in orbit
failed mission draining fuel
ability to create broken cyclical mission
space station mounted modules count could be exceeded
facility/module panel during construction would not update properly
you could open Trappist panel from Earth
you could open bugged marketplace
Known issues:
unclear communication of the auto-mission to orbit feature
cargo delivered to orbital spacecraft from the surface might exceed the LV capabilities
some of the translated texts might be inaccurate
minimum fuel marker can disappear
fuel cost tooltip may show the same info twice
orbit drag-and-drop can sometimes remain visible
AI using space station modules as normal modules
population growth can be high
comm sats incorrectly show population growth multiplier (total multiplier on tooltip for humans shown correctly)
you can drop modules/resources on planets for which mission planning is not possible
AL-Ice LV cost is different in info panel
CNSA doesn't have cyclical missions on The Expansion or later
spacecraft can show up with a delay after completing a mission
gravity assist can remove spacecraft if continuing with only a part of the fleet
Phobos carbon completes with any cyclical mission
crew compartments duplication with orbital payload container/EMC
editing offer in marketplace can show incorrect data
constant acceleration in interstellar is not available instantly
space station/interstellar cannot be accessed in solar orbit
interstellar won't work for other corporations
Thank you for your ongoing support. We hope that this update will bring you tons of fun! We strongly encourage you to fill in the new in-game survey! You can access it from the FEEDBACK button in the main menu, or >>HERE<<.
See you in space!
SpaceOps Team