Added friends, private messages, friend notes, unread red dots, and real-time social status indicators.
Added invite-to-play functionality, including cross-server invites and an option to block all game invites.
Added Dromaeosauridae ride-on-back mechanics, including escape attempts, stamina consumption, and status restrictions.
Added respawn point selection, allowing choice between nest or random spawn.
Added active habitat occupation, lord tenure, contest markers, and shared occupation bonuses for friends/teammates.
Added a "Partner" page in the family system, listing all wild AI available for pairing across servers.
Added server rule, time, and mini-map control options.
Added community server audit system and custom Webhook relay domain support.
Added idle animation features for certain creatures.
Added weather effect settings.
Optimizations
Improved social private messaging, chat bubbles, input layout, and local message history.
Expanded controller radial menu to ten directions, with added friend and safe logout entries.
Added LAN filter and close button to the server list.
Optimized HUD perception markers, BUFF prompts, gene hints, health bar height, and multiple UI layouts.
Improved attack failure messages with distinct reasons, and clearer distant wild AI details and power ratings.
Refined grass-hiding rules to automatically calculate limits based on body size, allowing a maximum of 3 players to hide.
Improved display of server announcements, restart/maintenance cards, rule prompts, and version checks.
Enhanced MOD list, loading process, and management access experience.
Fixes
Fixed heap growth, fragmentation, and memory retention issues in long-running server hosting, along with certain disconnection/destruction chain memory leaks.
Fixed client crash caused by BUFF writes.
Fixed partner cooldown time rebounding after restart or offline periods.
Fixed callback subscription timing issues on MOD loading completion.
Fixed mutual aggression between AI offspring and AI partners.