Habitat System: Capture and defend habitats with teammates – progress accumulates over time; provides dinosaur growth boost, incubation bonus, and cold resistance; incubating eggs within habitat increases level cap and shortens incubation window; 15‑minute protection after all occupiers leave; occupiers gain temporary defense rights when intruders approach.
Full‑Server Egg Incubation Invites: Send incubation invites to all players on the server; fuzzy search for friends; favorited players appear first.
Skin Market Dynamic Download: Skins can be downloaded remotely on the fly without client updates; download center and market architecture optimized for smoother loading.
Squad System Overhaul: Squad system completely rewritten for better stability; added squad markers on the map.
Brand New Mini‑Map: Mini‑map navigation, place name display, and new quick‑action menu for easier controls.
Combat: Attack distance now calculated based on actual dinosaur model size; limb attacks no longer limited by frontal angle, can hit side and rear targets (fixes sauropod attack range issues).
Gene System: Added a cap on gene learning (allows more than 1 gene); gene acquisition notifications changed to green HUD cards.
UI/UX: HUD notification cards now use priority queue; BUFF tooltips improved; added "Always show head status" option; added account recovery feature; mobile combo buttons and tutorial flow optimized.
Other: Unified feeding button (no longer separate drink/eat); server announcements support multi‑language; auto‑sprint for controllers; fallback protection for extreme values; taunt always affects non‑teammates and non‑allies.
Fixed lingering movement debuffs (stun, slow, etc.) after Buff removal.
Fixed brief freezes caused by delayed movement attribute updates after Buff changes.
Fixed inability to move after eating/drinking.
Fixed other players not syncing actions after resting.