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Return to Planet Zoveka PlaytestEventsVERSION 0.607b
Game update

VERSION 0.607b

Return to Planet Zoveka Playtest · published 18 Aug 2026, 08:36 UTC

All eventsPlayers around this dateRead on Steam

- The in-game Settings screen now crops its Control Room background to fill laptop and other taller displays, removing visible bands above and below the room.
- Device adjustment and debt repayment menus now keep their plus and minus controls readable on 1920x1200 and other lower-scale displays, using roomier buttons and resolution-stable symbols.
- The opening taxi now remains fully visible throughout take-off and space flight, without hull panels or an engine disappearing at certain camera angles.
- Reaching a Ship Bridge Control Room milestone now triggers an aggressive multi-flash celebration, with a bright marker glow and oversized welding sparks showering to the floor; the impact also supports a dedicated configurable milestone jingle.
- The Big Dust Decomposer tier menu now shows each setting's live cyan minimum and maximum values, links the current input-tier endpoints with their allowed maximum spread, uses clearer row spacing, and makes unavailable plus and minus buttons visibly more subdued.
- The Dust Push Tractor now approaches particles on a wide safe orbit, confirms bucket contact before pushing, and keeps carried dust against the bucket throughout delivery instead of collapsing through or trailing ahead of it.
- Newly placed Dust Cannons now select Clean Dust ammunition by default while retaining each saved cannon's chosen ammunition mode.
- Meteor Miners now produce dust three times faster while drilling during Dust Rush, controlled by a dedicated Rush configuration multiplier without changing their normal-game production rate.
- Volatile Dust Mutator Blue-to-Gold crossings now start with a 15% shatter chance for tier 1 dust and rise by two percentage points for each higher tier; Gold-to-Blue crossings still always shatter dust, with updated localized descriptions.
- The main HUD dust-tier summary now hides unused higher tiers and keeps same-length count refreshes visually stable, reducing distracting row-wrap movement.

More from Return to Planet Zoveka Playtest

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Return to Planet ZovekGame update7 Sep 2026VERSION 0.660- Chapter 3 now requires 8 distinct deployed machines or newly installed ship systems. Upgrade levels, duplicate registry entries, consumables and built-in starter equipment do not count; guidance is updated in all supported languages. - Weapons now prioritize the creature with the least remaining health when choosing between Dust Munchers and Equipment Huggers. - Pressure Booster Kits can now…Return to Planet ZovekGame update5 Sep 2026VERSION 0.650- Reduced the Particle Slingshot's gameplay 3D body size by 18 percent without changing its field cones, tuned anchors, jets, or mechanics. - Orbiting Particle Slingshots now reel caught dust in more gently with fine cyan tractor threads from the central dome, then release it beyond the blue mouth into the active output push field instead of inside the body. - Orbiting Slingshot intake is a fur…Return to Planet ZovekGame update2 Sep 2026VERSION 0.640- Reaching round 8 in Dust Rush now earns one random eligible starter item for the next Dust Rush run. A seven-second neon notification announces the reward, and the next run grants it with the usual inventory sound and automatically opens the inventory while the normal two-item choice remains available. - The main ship's installed Tractor Beams now share a minimum and maximum dust-tier filter…