- Dust Rush Cargo Pod capacity and speed upgrades now join the normal random reward pool after the first pod is acquired, using the same chance-based two-card selection as other eligible items.
- Friendly Alien ships now offload dust five times faster in Dust Rush while retaining their existing transfer rate in the main game.
- Dust Rush's terminal station explosion now removes the station's visible and interactive presentation while keeping its shared runtime root alive, preventing the finale from blacking out the camera before the leaderboard.
- The Dust Push Tractor now anticipates the forward momentum of carried dust and releases it slightly before the drop-off point, allowing it to coast into the target instead of overshooting.
- Dust Rush now ends with a three-second unscaled destruction finale: every eligible player-owned world object erupts into smoke and 200 Ancient-Comet-distributed dust particles at a random moment, the main station and its attachments explode last into 1,000 particles, and the leaderboard waits for the delayed end jingle to finish.
- Dust Rush raw-dust milestones now stop oversized deliveries at their target and begin draining immediately without waiting for inbound Plasma Comets; a comet that arrives during a drain is dodged and leaves the queue untouched.
- The Dust Push Tractor now holds dust much closer to its front bucket while pushing, removing the oversized gap ahead of the vehicle.
- Station-theme prizes now use their square theme badges and station-theme wording instead of retired ship-hull prize artwork and copy, including the Rush Miner reward in Dust Rush and the Neon Dust and Deep Void rewards in the main game.
- The Dust Cannon menu is now smaller and easier to use: the legacy Rocks toggle and range/fire-rate percentage controls have been removed, with range and fire rate fixed at their full 100% values.
- Maximum Small Text Boost now keeps the Planetary Healing HUD, including taller CJK fallback glyphs, and Control Room statistics values visible instead of allowing their fixed text boxes to truncate whole readouts; title-screen mining-station skin labels now use explicitly targeted TextMesh Pro text and scale with the same accessibility setting.
- Planetary Healing's top-line health total now abbreviates millions with at most one decimal, displaying values such as 5m instead of 5.000m.
- Title-screen mining-station skin badges now sit farther inside the right edge, and their TextMesh Pro labels render at half the initial converted scale while remaining centered and font-boost aware.
- Ship-hull prize themes now unlock as bold, immediately distinctive mining-station wraps across the main frame and intersecting central platforms, with each legacy theme redesigned to suit the production station.
- Title-screen and Inventory theme selections now use square skin-sample badges instead of retired ship-hull silhouettes; locked themes retain their names while hiding their artwork behind a subdued green mystery badge until earned.
- Theme names are now larger and wrap cleanly across two lines for improved readability.