MISFORTUNATE Playtest · published
15 August 2026
Another sizeable Alpha update is now here!
v0.3.6 Alpha focuses heavily on improving the moment-to-moment flow of matches, cleaning up board interactions, repairing the player Shop experience, strengthening Steam multiplayer rejoining, and continuing to polish several gameplay systems.
Thank you to everyone testing MISFORTUNATE and helping us find the rough edges while we continue pushing toward a more polished experience.
The player Shop popup that appears when landing on a Shop has been restored to its more practical grid-based layout.
Shopping should now be considerably easier to browse and use during a match.
We've continued moving important interactions into the central Board Modal system.
This should make board interactions feel much less restrictive, particularly when players want to inspect the board before committing to an action.
Crystals have been added to the crafting system.
Players can now craft:
1 Crystal = 3 Totems
Crystals are also now displayed as a dedicated currency within the Player HUD alongside the player's other resources.
This gives players much clearer visibility over their available Crystals and introduces another strategic use for accumulated Totems.
We've removed some unnecessary confirmation prompts around additional rolls.
When a mechanic grants another roll - including rolling doubles - players are no longer repeatedly asked whether they want to ROLL AGAIN or DON'T ROLL AGAIN.
Instead:
The goal is to reduce interruptions and keep turns moving naturally.
Turn Order War bidding has received another adjustment.
When increasing a bid, players will now bid:
5 Tokens more than the current highest bid.
This makes bid progression more predictable and keeps the Turn Order War moving without unnecessary manual adjustment.
The GHOST mechanic has been updated to provide a much broader selection of items.
GHOST will now display eligible items regardless of whether the player can currently afford them.
The following remain excluded:
Everything else eligible for the mechanic can now be shown, giving players the intended range of choices.
Chat interaction has been simplified.
The chat window will no longer appear simply by hovering over it.
Instead:
This prevents the chat interface from unexpectedly appearing while players are navigating other parts of the HUD.
A significant Steam multiplayer issue has also been addressed.
Previously, a player could successfully join a Steam lobby, leave it, and then attempt to rejoin the same existing lobby through either:
In some cases, the returning player's lobby section would then appear blank and the lobby had to be recreated.
Rejoining existing Steam lobbies has been improved so returning players can properly reconnect to the existing lobby state rather than requiring everyone to start over.
This is another important step toward making Steam multiplayer sessions more resilient.
Additional work has also gone into the underlying Marketplace and Card Overlay systems, including resolving script issues affecting Marketplace UI loading and continuing to clean up interactions introduced during the recent Board Modal overhaul.
Several smaller UI and gameplay-flow corrections have also been made throughout the day as part of the v0.3.6 Alpha development pass.
MISFORTUNATE remains in active Alpha development, and we're continuing to focus heavily on:
Multiplayer stability • UI polish • gameplay clarity • bots • balance • localisation • reconnect/resume reliability
Every playtest continues to expose areas we can improve, and that feedback is directly helping shape the game.
If you encounter a bug, strange interaction, balancing issue, or simply have an idea for something that could work better, please continue sending it through.
Thank you for playing, testing, breaking things, and helping us build MISFORTUNATE.
See you on the board.
- Shapyra Games