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Permaban›Events›v0.71.0: What happens between the waves
Game update

v0.71.0: What happens between the waves

Permaban · published 27 days ago

All eventsPlayers around this dateRead on Steam

New

  • Ban Appeals. The people you banned come back to argue. After Wave 2 the shift does not start until you clear a queue of three cases: the post you banned, quoted with the rule you cited, and their side underneath. Two buttons, no tools. Sometimes they are right. The plea never tells you which. From Wave 3 on it is optional overtime.

  • Overturn a ban that was sound and the account comes back next shift doing the same thing, with the same profile in Investigate.

  • The break room asks you things. Two or three decisions a night, each with its price on the button: cover a board nobody is on, work a backlog, let a wave of signups through. Take it and the next shift runs longer. Pass and it costs reputation, and passing gets more expensive every time.

  • The other mods ask you for things too. Help them and you carry a favour into the next shift: someone covers your second board, pulls a full record, marks the next judgment call. Helping is paid for later...

  • Sixteen more nights that are nobody's story, plus arcs that remember what you said and consequences that land two shifts later with a name on them.

  • Endless mode stops for a break. Every 20 posts or six minutes, whichever comes first, with the same break room and the clock paused. A third of what you scored since the last one becomes shop budget.

  • The wave-complete screen says what the shift paid into the shop.

Fixed

  • Wave 2 could be impossible to win. Its objective names CENSOR and the guaranteed target drifted past the review window whenever an event spliced a post in front of you. Same fix for Dennis Sharp's guaranteed appearance.

  • The achievement list went from 44 to 28 and now talks about moderating. Twelve of them were calculator easter eggs. The gags are all still in the game, only the notification is gone.

  • Quitting to the menu and hitting Continue wiped every achievement earned in the break room. They are merged now, not replaced.

  • The achievement balloon stuck to the bottom right for the rest of the run. It had been doing that since March.

  • The failed-wave panel printed the wrong reputation, the one number a retry does not keep. It now shows what the retry actually starts with.

  • Pop-ups buried the copter during the outage. The stack grew faster than you could close it and the browser froze mid-flight. Capped while the board is down.

  • Endless runs always showed 0:00 in the Steam friends list.

  • Several inbox emails advertised bonuses that were never implemented. Quota, reputation, all of it decor.

  • A gray-area post printed {user} instead of a name.

More from Permaban

Other announcements

All events
Announcement21 Aug 2026Permaban releases September 8!Permaban leaves Coming Soon on Tuesday, September 8 , at 10 AM Pacific / 1 PM Eastern / 17:00 UTC. $4.99, with 25% off for the first ten days. It's 2007 and you're the unpaid mod of a dying forum. Every post is a judgment call, every ban needs a rule behind it, and the people you punish come back to argue. If you wishlisted this back in spring, the game got bigger while you weren't looking. Wha…In-game event7 Aug 2026v0.63.0: The board goes downYour first shift ends. You click through to the second one. The board does not load. General Error / Could not connect to the database . Debug mode is on, because of course it is. Line 118, db/mysql4.php . Then NSM Messenger blinks. It's the Head Admin. The database server fell over and he's rebooting it. He is not happy about it either. The box is from 2003 and he has asked for a new one nine…In-game event2 Aug 2026v0.60.5: More pre-launch fixesShop items now do what they say All four consumables (2x Points, Rep Shield, Mountain Dood, Borton AV) were being cleared the moment you left the shop, before the first post of the wave you bought them for. Spam Filter was sold as PERMANENT and its only effect was a one-time bump that decayed on its own. Both work properly now. Their prices have never been playtested against working effects, so…