
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ BUG FIXES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Academy prospects and trainees no longer show directly-opposed descriptors on the same dossier — a hero can no longer roll both Determined and Lazy, or Focused alongside Lazy or Easily Distracted.
Buying materials in bulk no longer costs more than buying them one at a time; a large order is now charged the true running per-unit price instead of every unit paying the last unit's premium.
Co-op and events-off multiplayer leagues no longer show a full Crown Cup League tournament calendar with a greyed-out "Register Party" button for tournaments the league can never play — they show the standard Crown Cup landing instead.
Your first (proving) year's Crown Cup League tab is now a bit more clear: the Brackets screen reads "your proving year is for watching; you compete from Year 2" instead of promising a bracket record it never delivers, and the Season screen shows a "Format Rules" button in place of a dead, unexplained greyed-out "Register Party" button.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ BALANCE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Epic and Legendary heavy armor (Plate, Mail) now require Strength to wear, and Epic and Legendary arcane focuses (Staff, Tome, Circlet) now require Intellect. Everything below Epic stays universally wearable, and gear already worn stays equipped.
A crafted item's rarity (and with it its color, sell price, and enchant ceiling) now reflects its actual per-stat power rather than the craft-quality tier, so a low-recipe high-quality craft no longer displays or sells as a false Legendary. Reforging follows the same rule.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
New custom-difficulty toggle "Compete From Year 1": seats your guild in a Crown Cup League division from Year 1 and runs the whole seasonal calendar immediately, instead of spending your first year as a spectator (default off). This has been added to help out Multiplayer games dive right into the CCL immediately.
New custom-difficulty slider "Rival Tower Head Start" (0–100%, default 100%): controls how deep rival guilds have already descended the Tower when a new game begins — from established powerhouses starting as deep as floor 30 down to every rival starting at the entrance alongside you. Every new game's founding feed now tells you how deep the deepest rival already stands (or that the field starts level).
The Recruitment office gains a "Trading Block" sub-tab listing the rival adventurers actually put up for sale — asking prices, scouting, favourites, and buyout/swap offers — split out from the full-roster "Guild Block" view.
When you use the Commander to auto-fill a party they have an open lineup recommendation for, they now applies their own suggested bench/field swap first (credited as advice followed) before topping up the empty slots.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ QUALITY OF LIFE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
The Sets screen's COMPLETE badge now names the hero wearing the full set, and Set Commission quests on the board show how many pieces the named hero currently wears ("3/4 Divine Light") — so a completed set and an open commission for a second copy no longer read as a contradiction.
A watch scout that runs out of targets now names why it went idle ("N recruits hidden by the 'Hireable only' filter", "all eligible recruits scouted", and so on), and a scout whose narrow scope empties now drops to the next priority rung the same week instead of sitting idle for one.
The Commander's weekly briefing pulls their recommendation out of the flavor quote into a distinct "Commander's Ask" line with a link straight to her Ledger.
The trade builder no longer jumps under your cursor: both valuation rows now show from the moment you open a trade (reading "Select items" until it's valid), and the auto-balance control has a permanent home in the offer header (greyed with a reason when there's nothing to balance) instead of appearing and vanishing as the offer crosses the acceptance bar.
Materials with an export floor set now show a "keep ≥ N" badge in the trade builder, where you build trades.
Founding a new guild now drops you onto the frontier map with a "Ride out to the frontier" button, a pulsing beacon over the region holding your first contract, and a "First Steps" task that points you there with a "Go to the map" button — instead of dropping you at the Front Desk.
The Tier 10 Sovereign Charter's certification bonus now explains the case it actually covers (reapplying after a revoked probationary Tier 10 certification) instead of vaguely promising "future Crown certification" at the top tier.