Combat & Gathering Multitasking: Combat has been transitioned to the secondary task channel. You can now engage in Combat simultaneously while actively performing primary gathering tasks (Mining, Woodcutting, Fishing, Gathering, or Arcane School).
Redesigned Task & Job Status Bar: Completely replaced the old job progress bar with a unified dual-slot task display.
Early-Game Account XP Curve Smoothing: Significantly smoothed and reduced the Account Level XP requirements for early and mid-game levels, making account progression noticeably faster and more rewarding.
Tier 1 Workstation Cost Reductions: Lowered gold purchase costs across all Tier 1 crafting and gathering stations from the merchant:
Gathering Station: 400 Gold (previously 800 Gold) — 50% reduction
Cooking Station: 400 Gold (previously 500 Gold)
Mining Station: 800 Gold (previously 1,200 Gold)
Alchemy Station: 1,200 Gold (previously 1,800 Gold)
Arcane School Station: 1,400 Gold (previously 2,000 Gold)
Upgrade Station: 2,200 Gold (previously 2,500 Gold)
Enchantment Station: 2,400 Gold (previously 3,200 Gold)
Smart Auto-Eat Detection: Auto-Eat now automatically selects an available equipped food or healing potion if none was selected, ensuring you are protected without requiring manual selection first.
Continuous Auto-Eat Fallback: If your currently assigned food or potion runs out of charges during combat, Auto-Eat immediately and seamlessly transitions to the next available consumable in your belt.
Archetype-Specific Suffix Filtering: Equipment affixes now respect weapon and armor archetypes:
Universal affixes (such as Critical Strike Chance, Attack Speed, and Health) remain available across all equipment types.
Combat-specific affixes now only appear on matching weapon types: Melee affixes on melee weapons, Ranged affixes on ranged weapons, and Magic affixes on magic items, preventing off-type stat rolls.
Defensive and utility affixes remain tailored to Armor and Jewelry.
High-Tier Suffix Probability: Higher rarity equipment now has weighted bias toward rolling higher-tier affix ranks.
Starter Tool Recipe Fix: Corrected crafting recipes for all Tier 1 tools (Fishing Rods, Mining Pickaxes, Shovels, and Wood Axes) to properly use basic starter Timber (x3) instead of inaccessible advanced materials.
Crafting Rarity Filters & "All" Button: Added dedicated rarity filter buttons (Common, Uncommon, Rare, Epic, Legendary) alongside an "ALL" reset button.
Recipe Sorting Options: You can now sort crafting recipes by Required Level, Name, or Tier.
Smart Consumable Stacking: Equipping food and potions from your inventory now automatically stacks them into existing matching slots first (prioritizing smaller stacks) before consuming an empty slot.
Inventory Context Menu Cleanup: Removed the unused "Dump Stock" option from the right-click menu and disabled equipping actions while interacting with merchants to prevent accidental gear swaps.
Full Inventory Chest Opening: Fixed an issue where locked or full inventories prevented opening chests even when the chest itself freed up the required slot.
Account & Level Progression UI: Decoupled the Account Level bar from active task bars for smoother visual updates, eliminating UI stutter during rapid experience gain popups.
Performance Optimizations: Optimized frame-by-frame consumable charge counters and combat checks to reduce unnecessary background memory allocations.
The Combat Exit button has been simplified, allowing players to exit combat with a single click.