Sages & Combat
- Umbral Sage: fixed being permanently silenced. Dying while Shadow Cloak was active left the "cloaked" state stuck on forever — every spell and ultimate press for the rest of the match was silently ignored. Cloak state is now fully restored on death, and a round-start safety net guarantees no stuck cast-lockout can ever carry into a new round.
- Shadow Cloak no longer quietly drains your move speed on class swaps.
- Spells that fizzle (not enough mana, carrying an objective) no longer count as casts.
Game Modes
- Round enchantments fixed. A hidden error during between-round cleanup could cancel ALL enchantments for the round — and on the host, also skip enabling player controls and powerup spawns. Enchantments now apply reliably, and one bad enchantment can never take the rest down with it.
- Fixed a crash at round end that could hang the whole room on the summary screen.
Scoreboard & Stats
- Brawl K/D/A fixed: kills were counted twice in the match summary (a team with 15 kills could show one member with 30). Pitfall kills also no longer double-credit.
- Ultimates now count as spells cast — previously no ultimate counted toward the summary, accolades, or lifetime stats.
- Lifetime records fixed: wins could exceed matches played (31 wins in 29 matches) because both were submitted twice through different paths, and rematches could re-trigger series-end rewards every round. One reliable submission path now; wins can never outrun matches.
- Team "Coven Spells Cast" now includes teammates' casts instead of just your own, and spell totals no longer carry into rematches.
- Round XP no longer inflates in later rounds of a series.
Shop & Unlocks
- Amulets & banners now unlock two ways: reach the required level and they're yours free — or buy them with gold at any level to get them early.
- Locked shop items always show their gold price; it disappears once owned or level-unlocked. (Level requirements show in their usual spot.)
- Fixed shop lock icons disagreeing with your real account level (they read a stale cached level).
- Fixed level-locked sages being clickable in the matchmaking character grid.
- Random Play no longer equips shop amulets you don't own.
Stability & Under the Hood
- Cleared a family of network-object errors ("Failed to network-remove", "Ev Destroy Failed", duplicate PhotonView IDs): abilities destroying already-recycled objects, a leaked portal VFX on every Rift Walker portal, and a cleanup sweep silently draining the object pool.