Bots respawn at their team's spawn points now (with a tiny offset so they don't stack), instead of scattering to random spots on the map.
Inferno Surge actually surges — bot Pyromystics were laying their whole fire trail standing still; they now rocket forward like the player cast.
Walls rise to full height — bot Stone Walls and Glacial Barriers were coming up half-buried; they now stand as tall as player walls, and Glacial segments chain along the aim line like the player cast.
Fixed bots freezing in place while still attacking — a movement latch could get stuck after knockbacks/stuns; bots now self-recover instantly.
Gameplay Fixes
Resource Scarcity fixed — it was permanently wiping resource spawns (and getting worse every round) and could stop other enhancements from firing entirely. Resources now return when it ends, every time, and one misbehaving enhancement can no longer cancel the rest.
Camera fix for dying at the buzzer — if you were dead when a round ended, the next round could leave your camera glued to your character with the left stick steering both. The spectator camera now fully lets go on round transitions.
Eternal Necropolis teleport doors are properly chaotic — each door now sends you to a random door instead of its one fixed partner.
Lobby Polish
Names now line up with bodies — the first player on each team stands in the middle character holder, so their name banner now sits in the middle slot too.
Bots show a banner behind their character in the lobby like everyone else.
Under the Hood
Cleaned up a batch of networking errors (ghost objects leaking between rounds, double-destroys, ID collisions) that could cause console spam and cross-round weirdness.