
Hey everyone!
We’ve just released a new update for One Last Hand, focused mainly on multiplayer stability, bug fixes, usability improvements, and balance changes.
Here’s what’s included:
Multiplayer & Rooms
Improved overall room and connection stability.
Fixed issues that could unexpectedly close rooms or remove players from them.
Fixed cases where players were unable to join a new room after leaving or being removed from another.
Fixed several disconnect-related issues that could freeze the camera or lock the game during an attack.
Fixed an incorrect win condition that could occur when one player disconnected from a two-player match, leaving the host alone.
Fixed room creation issues, including some cases related to VPN usage.
Chat
Fixed the chat panel remaining open after a match ended.
Fixed issues where chat could become unavailable or disappear during a match.
Display & Usability
Windowed mode can now be freely resized.
Improved resolution handling when resizing the game window.
Reduced the Reveal Hand duration from 45 seconds to 30 seconds.
Fixes & Balance
Fixed several issues identified through BRM diagnostics.
Fixed a Mac crash that could occur after creating a room and adding bots.
Applied relic balance improvements.
Fixed a floating-text issue affecting relics.
Thanks as always for playing and for sending us your feedback and bug reports. They’ve been a big help in tracking down these issues.
See you at the table!