
Highways: Added highways, on-ramps, off-ramps and overpasses. Highways carry freight at higher speeds.
One-way roads: Roads can now be configured as one-way after construction.
Work shifts: A complete labor overhaul now requires work shifts at most buildings.
Priorities: Building priorities can now be set, priority 0 buildings gather labor and commodities first.
Decor: Parks, plazas and landmarks now beautify the ground around them as well as reduce the effects of pollution.
Museum: Construct a museum to both satisfy service needs as well as provide a decor bonus.
Ledger: Significantly improved the ledger, adding a better summary screen, production and consumption analysis sections.
Production Planner: The new production page to help with capacity planning.
Consumption Analysis: A consumption page to help understand what your city needs.
Summary boards: Four at-a-glance top-three boards over the last full day, helpful for spot analysis of problems.
Roads: Congestion and speed readouts for roads.
Shifts: Configuration section for work shifts.
Rebalancing: Significant rebalancing due to rework of labor into shift-based design.
Operational costs: Most buildings now have a per-day operating/maintenance cost.
Roads cost money: Infrastructure is now priced by the cell for highways and bridges.
Placement markers: Better placement indicators for roads and buildings.
Road markings: Roads now have diegetic markers indicating their directions.
Building markings: Certain buildings now have diegetic markers indicating their configuration.
Traffic no longer smears: Removed some ghosting/smearing on cars.
Shadow flickering: Removed most shadow flickering.
Retargeting exporter: Fixed an issue that could break exporters.
Cars floating: Fixed some "floating" behavior on cars.
Materials: Continued to optimize materials and reduce shader variants (reduced caching time).
Tuning: Significantly reworked the "Mid" settings to perform better on lower end machines, SteamDeck now reaches consistent 40FPS on Mid.
Simulation: Further performance improvements across the simulation and traffic layers.
Terrain stutter: Fixed a hitch when new terrain and vegetation is generated.
Caution: Labor has been significantly reworked, the number of residences you need should not significantly change but you may need to rebalance your cities.
Caution: Roads and highways now cost money to build and to maintain. An existing city will start paying upkeep on the network it already has, so check your daily balance after loading.