
Its been roughly two months since the end of Steam Next Fest. Thank you for all the feedback! This patch brings numerous fixes as well as a new game mode.
These changes are available in the demo. Keep in mind that the demo is still progression-limited and provides a partial experience for both game modes.
A new game mode focused on building and optimizing supply chains. Spend money to construct miners, loggers, factories, retailers and dwellings. Provide your city with utilities like water and electricity. Optimize your supply chain to sell commodities for money while also collecting taxes from your residents.
This mode complements the existing game mode which has been renamed "Quick Mode."
UX: Improved action bar navigation by grouping similar buildings
UX: Improved UI audio cues in some situations
UX: Added tooltips to better explain the effects of various buildings
UX: Improved touchscreen navigation to eliminate constant re-centering
UX: Improved edge panning logic
Gameplay: Bridges will be automatically created when the road is built over water
Gameplay: Improved car navigation and driving
Gameplay: Improved progression on Quick Mode to more quickly progress through tiers
Gameplay: Improved initial map generation and building placements
Gameplay: Added a "last chance" option in the Quick Mode
Graphics: Improved appearance of road segments to be smoother, reduced road clipping
Graphics: Eliminated foliage "flicker" when placing buildings on terrain
Performance: Improved terrain generation speed, should help with initial map load
Performance: Improved initial PSO caching by reducing number of unique shaders
Performance: Improved rendering performance by reducing frequency of shadow map invalidations
Steam initialization issues: Fixed several issues with build/Steam interaction which led to crashes
Road construction: Fixed an issue where roads would sometimes connect incorrectly
Vehicle navigation: Fixed several issues where vehicles would run off roads of disappear too quickly
Performance: Fixed an issue with game initializing, often leading to excessive power consumption