
Export Depot: Sells excess goods can be sold to the global market.
Import Depot: Buys needed goods from the global market.
Dynamic Market Pricing: Market pricing will change with goods bought and sold.
Mine: A new mine building; mines harvest minerals from nearby deposits.
Mineral deposits: Finite deposits are now scattered across new maps.
Coal Power Plant: Burn coal for steady, weather-proof power independent of daylight and wind. Imports coal from the global market if needed.
New goods and services: New exportable goods and consumable services utilizing minerals and metals.
Emergency loan: An emergency loan is available for cities near bankruptcy.
Bank: Collects interest on your treasury.
Difficulty slider: The difficulty can be changed in the gameplay settings. Easier difficulty settings will make cities more profitable across the board.
On-screen notifications: Some events will now appear as on-screen notifications.
Building Visuals: Added slight building variations as well as fence variations.
Significantly improved traffic simulation: Car volume and overall congestion is directly related to the number of shipments/traffic over a given road, this means road layout now matters more than ever. Multiple roads may be necessary to service core areas with significant industry.
Traffic & traffic overlay: A new traffic overlay to help tune traffic congestion.
Better demolition: Road demolition is improved and prevents deletion of long roads.
New music: Added two new music tracks.
Multi-threaded traffic sim: Traffic simulation has been moved off the main game thread, allowing for better multi-core performance.
Game thread optimization: Removed many actor ticks, reducing overall CPU load when simulating large cities.
Caution: The game will attempt to retrofit existing saves with mineral patches, but may fail if the map is heavily populated.