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KingdomTD: Draft Your Demise PlaytestEventsPatch Notes: 0.1.7 and 0.1.8
In-game event

Patch Notes: 0.1.7 and 0.1.8

KingdomTD: Draft Your Demise Playtest · published 9 Aug 2026, 05:57 UTC · build 24636264

All eventsPlayers around this dateRead on Steam

Playtest 0.1.7 and 0.1.8 make riding through battle more rewarding and make drafting, upgrades, progression, and campaign navigation much easier to read.

Draft and Overdraft

  • Rebuilt the Draft footer as a compact command dock with a live pick ratio, projected Gold payout, and Confirm action.
  • Added a persistent Safe / Medium / High / Max risk gauge so every Overdraft tier is visible before committing.
  • Hovering or focusing an extra card now previews its enemy and payout multipliers.
  • Added clearer card-edge glow, risk accents, Veil motes, selection impacts, and confirmation effects as Overdraft rises.
  • Mandatory cards are visually separated from optional picks so the safe allowance and player-chosen risk are easier to understand.
  • Wave Events now present their two tradeoffs in a compact parchment dossier over the battlefield.

Attunement Relay and rider feedback

  • Added Attunement Relay: stay near a turret for 1.5 seconds to store the rider's full attunement bonus on it for three seconds.
  • An overcharged turret keeps firing with the bonus while the rider moves to another turret and begins charging it.
  • Added a one-time explanation when Attunement Overcharge is first triggered.
  • Added charge bars, orbiting rings, particles, tether transitions, a gold-red treatment, and spatial chimes.
  • Added hoof sounds, dust, movement lean, and smoother attunement transitions to the mounted rider.

Gold and combat feedback

  • Nearby Gold Pickups now attract to the rider.
  • Uncollected coins fly to the rider at wave end, so moving around never reduces the wave's authored payout.
  • The first three coin piles collected manually each wave now trigger escalating trails, bursts, and chimes.
  • Nearby coin drops group into readable visual piles during crowded waves.
  • Added stronger audio and visual confirmation for upgrades, selling, placement, cancellation, and starting a wave.

Turret upgrades

  • Rebuilt the Turret Upgrade panel with clearer current-versus-next stats, attack interval, level progress, Gold requirements, Ascension state, and maximum-level messaging.
  • Upgrading while the panel is open now changes the turret portrait and triggers a tier-colored flash, ring, particle burst, and scale punch.
  • Updated turret-shop damage values to include active War Table and run modifiers.
  • Improved selling and upgrade focus flow for mouse, keyboard, and controller.
  • Corrected Arrow turret projectiles so they launch from the turret's authored firing point.

Campaign, tutorial, and The Path

  • Added an optional Skip the Tutorial choice when creating a new profile. It opens Trailhead and grants Binding Presence without awarding skipped battle rewards.
  • Expanded campaign onboarding to teach movement, camera rotation, panning, and zoom.
  • Streamlined the battle tutorial and prevented guidance messages from lingering into later phases.
  • Expanded the post-tutorial guide to lead players to The Path and through the purchase of Binding Presence.
  • Cleared campaign portals now crumble and display the highest completed difficulty while remaining available for replay.
  • Added visible road inlets between connected routes, Veil portals, and the Campfire.
  • Reworked The Path as a pannable, zoomable star chart with clearer focus navigation and an explicit ability-slot picker.
  • Hero ability icons now refill clockwise during cooldown and pulse when ready.

Presentation, interface, and fixes

  • Improved enemy grounding across camera angles while preserving intentional flight height for flying enemies.
  • Adjusted turret and build-pad heights to sit more naturally on raised terrain.
  • Added movement-speed-aware enemy animation playback.
  • Limited dense Ice Flurry and coin effects to preserve route and enemy readability.
  • Reworked the leaderboard into one scrolling surface with expandable Enemies, Turrets, and Damage Taken details.
  • Moved campaign achievement and reward notifications to a bottom-left queue so they no longer cover movement controls.
  • Added a custom open-and-closed hand cursor and live input prompts to path building.
  • Improved options-panel sizing, main-menu focus restoration, campaign control prompts, and smaller-screen layout behavior.
  • Refined turret, Ascension, and landmark sprites for cleaner presentation and reduced asset size.

Bug reports

Include Playtest 0.1.8, the map and wave, input method, and reproduction steps when submitting a bug report.

More from KingdomTD: Draft Your Demise Playtest

Other announcements

All events
KingdomTD: Draft Your Game update24 Aug 2026Update for Aug 23 - 3d buildTesting out a full 3d variant of the gameIn-game event15 Aug 2026Playtest 0.3.0 Patch NotesPlaytest 0.3.0 rebuilds battle presentation across the Kingdom, fills waves with larger enemy formations, and adds clearer tactical control from Draft through Combat. A living new title screen · Replaced the static title backdrop with a live siege assembled from the same terrain, Draft, enemy, tower, weather, progression, and lighting systems used in a run. · The showcase builds a route tile by…KingdomTD: Draft Your Game update11 Aug 2026Playtest 0.1.9 Patch NotesPlaytest 0.1.9 keeps you in control during combat, makes retries much faster, and adds new graphics options alongside a broad performance and presentation pass. Manage turrets during combat · You can now open placed turret sheets, inspect targets, upgrade, Ascend, and sell while a wave is in progress. · Selecting and placing new turrets remains exclusive to the Build phase. · Selling now refund…