The Daily Rift now runs on Hard difficulty. The one shared challenge everyone faces each day should play like one.
The daily leaderboard now also ranks on lives remaining: a win counts first, then the wave you reached, then lives left, then time. Holding the line with more lives climbs the board.
Your lives-at-clear now show on the daily leaderboard, and the mode-select card tells you the daily's difficulty before you commit.
Tightened a handful of maps that were running easy - Crossfire, Crossroads, Pinch & Bleed, Ridgeback, and Perimeter Lock now bring a little more pressure on Normal and Hard.
The Wave-20 Breach Colossus is tougher on Hard: its hull is beefier, so the final duel is a real test at the top difficulty. Normal and Easy are unchanged.