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I Know a Guy: Shady Life Simulator›Events›SINGLE PLAYER & AUTOMATION UPDATE IS OUT!
Major update

SINGLE PLAYER & AUTOMATION UPDATE IS OUT!

I Know a Guy: Shady Life Simulator · published 3 months ago

All eventsPlayers around this dateRead on Steam

Major Update: Solo Overhaul & Kitchen Automation!

The wait is over! We are incredibly excited to bring you one of our most highly requested updates yet. This major patch shifts the focus toward full Kitchen Automation and heavily upgrades the solo experience to active YOLO mode!

If you've been wanting to run your pizzeria like a true boss (or just need some extra hands), this one's for you. Here is the full breakdown of what’s cooking:

New Automation & Features

  • Staff Recruitment (Cashier NPCs): You can now hire up to 2 Cashier NPCs! They will automatically navigate the shop, take customer orders, open doors, head to bed at the end of their shifts, and collect daily wages. You can approach them to pause or resume their duties, and check their accumulated tips directly on the Order Screen.

  • Automatic Pizza Oven (Passive Income): A brand-new upgrade. This automated oven acts as a passive income stream by attracting its own unique NPCs.

  • Vending Machines (Passive Income): Four permanently active vending machines have been placed across the map. Unlock them via the delivery chain skill tree nodes to open a new "Vending" tab on your Order Screen. They generate daily passive income and change visually based on their current stock levels. Cold hard cash will help to boost your eco.

  • Rideable Skateboard: A handheld, rideable skateboard is now available! Jump to enjoy a dedicated drifting movement mode, deliver quests fast af.

Solo & Systems Upgrades

  • Solo Game Pausing: True single-player pausing is finally here! Opening the ESC menu or pressing the rebindable [P] key will completely freeze the game and stop the entire simulation.

  • ESC Menu "Invite Friends" Panel: You can now view your Steam friends list directly from the in-game ESC menu and send individual lobby invites on the fly.

  • Dark Web Overhaul: We've added a highly visible roulette wheel when paying for contraband delivery probabilities on the Dark Web. We hope you'll find the new look and feeling way clear and fun.

  • Backroom Customization (ShadowDecor): A standalone tab on the Dark Web dedicated exclusively to your backroom. Customize your walls, floors, and rugs. Unlocks with BTC and scales with your Shady Level.

  • Mixed Pizza Orders: Customers are stepping up their demands. Incoming patrons can now order a mix of different pizza types within a single ticket.

  • Dual-Mode "Continue" Support: The "Continue" button on the main menu now perfectly remembers and launches the exact mode (Solo or Multiplayer) you were last playing.

Improvements

  • Machine Logistics: You can now order a new machine even if one of the same type is already en route the "one pending order per machine type" restriction has been removed. Machine cards on the screen are now sorted chronologically by unlock order.

  • Dynamic Open-World Quests: Open-world NPC delivery quests will now exclusively request pizza recipes you have actually unlocked, completely eliminating impossible quests. Dialogue lines have been generalized to fit these dynamic orders.

  • Multiplayer Invite Clarity: When a client tries to join a host who is currently running a single-player session, they will now be greeted with a clear "Host is in Single-Player Mode" status message.

  • Shady Reputation Buff: Increased the Shady Experience/Reputation reward point yield from 8 to 12.

  • Visuals & Audio: Refreshed environmental foliage and vegetation. Added missing Incinerator sound effects and overall sound design polish.

  • Shady Level Alerts: Added clear pop-up notifications to let you know exactly when new backroom customizations or open-world quests unlock after leveling up.

Bug Fixes

  • Multiplayer Desync: Fixed a permanent synchronization bug for late-joining players caused by the Steam reliable send buffer overflowing.

  • Performance Optimization: World items that clipped and fell beneath the floor geometry are now automatically wiped on load, successfully fixing sudden client-side FPS drops.

  • Photo Mode Save: Fixed an issue where taken photos appeared blank or completely white after saving the game we call it hardened JPEG persistence (Because it's cooler).

  • Cam-Stuck Ingredients: Fixed an issue where pizza cheese would permanently glue itself to the player's camera view after loading a save.

  • Boxed Pizza Inventory: Fixed a bug where ingredients would vanish from a pizza box if the player cycled away from the inventory slot and back.

  • Margherita Balance: Capped the maximum amount of basil allowed by the recipe; cooked Margheritas can no longer be overstuffed.

  • Tutorial Freezer Lock: Fixed a progression bug where players who sold their freezer during the tutorial phase were completely blocked from buying it back later.

  • Map Tracking: Purged old, residual quest markers from the map layout that fell out of sync with active quest logs.

  • Dark Web Interactivity: Fixed search bar focus locking. Additionally, the SkillForge tree will now instantly update your UI immediately following a node purchase.

  • ESC Menu Timestamp: Fixed a bug where the "Last Save" time indicator always displayed incorrectly due to local timezone calculation errors.

  • Basketball Physics: Baseballs and basketballs that spawn dynamically during runtime are now correctly registered and saved into the Unity Cloth physics component.With this patch, we're bringing you a ton of major technical and gameplay upgrades that we think you're gonna love.

    Up next, we've got a busy summer lined up for you! We’re already working on brand-new missions, fresh mechanics to spice up the shady side of things, plenty of open-world surprises, intense timed challenges, and a few top-secret ideas we’re keeping under wraps for now so we don't spoil the hype. All of these updates will pave the way toward our 1.0 release, pushing the story to its absolute peak and taking us one step closer to the grand finale.

    Now, go ahead and knock out those new quests and please, stop punching the poor beggar. We count the all punches in logs. Seriously.

Peace,

Bunch'o'Nerds Team

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