🆕 New Content
- 5 New Open-World Quest NPCs — Five townsfolk now have jobs for you, unlocking between shady levels 8–12: smuggling runs, a risky prison photo job, a lost evidence bag, and a big pizza delivery.
- Quest Names on Map & HUD — Open-world quests now show their real names on the TAB map and HUD, plus proper hints telling you where to start. Locked quests stay a mystery until you reach the level.
⚖️ Balance
- Vending machine restocking now costs only what's actually missing — topping up a nearly full machine no longer costs the same as filling an empty one.
- The Redline phone no longer cares if your shop is closed. Its orders survive closing time, and it now rings between 10:00 and 02:00.
🐛 Bug Fixes
- Staff and Vending tabs no longer end up locked after loading a save — affected saves fix themselves automatically.
- Fixed a rare co-op issue where a cargo box could get stuck on a shelf and become impossible to pick up.
- Fixed pizzas getting stuck against the machine when picked up as a client in multiplayer.
- Quest NPCs now properly show their opening line and both dialogue choices — this was broken in every language since the feature launched. Turkish players also get their missing second dialogue option back.
- Fixed controls locking up permanently when pressing ESC on the dark web computer while a tutorial popup was open.
- "Online Order" markers no longer linger on the map after the delivery is done.
- Quest photos now survive saving and quitting — no more undeliverable photos after a reload.
- Dark web MinerHub expand buttons now properly gray out when you don't meet the level requirement.
🎨 UI
- Dialogue options are now stacked vertically with full-width buttons — long answers wrap neatly instead of overflowing. Press 1 to accept (top), 2 to decline (bottom).
Thanks for all the bug reports — keep them coming! 🍕