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Beast MarketEventsMajor Update v0.20260910.20 — Endless Apex Levels & Resonance III
Major update

Major Update v0.20260910.20 — Endless Apex Levels & Resonance III

Beast Market · published 10 Sep 2026, 14:49 UTC

All eventsPlayers around this dateRead on Steam

We have added a long-term endgame challenge for the equipment developed during Season 0.

## Endless Apex Levels

- The current Apex difficulty is Lv1, and clearing it unlocks the next level.
- Choose any unlocked level and either advance after victory or continue farming it.
- Monster HP and Attack rise with level; Gold rewards and drop rates also improve.
- Apex monsters at Lv2 and above cannot be captured.
- The Quest screen shows your highest clear, highest selectable level, and current farming level separately.
- The battle HUD shows the current Apex Lv and its adjusted maximum HP.

Time Attack prioritizes the highest level reached, then the fastest clear at that level. Server-best loadout details include the Awakening state used for the record.

## Legendary Armor Resonance III Rework

- Resonance I: 2 same-lineage pieces at Upgrade Lv5+
- Resonance II: 3 same-lineage pieces at Upgrade Lv7+
- Resonance III: 4 same-lineage pieces at Upgrade Lv10

Unlocked tiers remain active together, leaving one armor slot free at Resonance III.

- One-Handed Sword — Vanguard Continuum: converts combat time recovered by countering disabling effects into final damage.
- Greatsword — Sundering Chain: after the first part break, converts part of the Part Break bonus into monster damage.
- Shield Hammer — Bastion Core: converts 10% of final Defense above 500 into Attack.
- Bow — Insight Convergence: grants elemental attacks against weak hitzones additional critical expectation based on Affinity.
- Gun — Execution Chain: every third ailment proc deals 4% maximum-HP damage and extends its pursuit window, up to three times per hunt.
- War Staff — Undying Return: once per hunt, prevents the first faint and grants one additional HP cycle.

These are independent from normal skills and Arcanum and are not absorbed into normal skill level caps.

## Awakening Cost Adjustments

- Reduced material and Gold costs from Awakening +1 through +15.
- Advanced steps gradually become more expensive as a long-term progression goal.
- Existing equipment and Awakening progress are preserved.
- Arcanum points from Awakening continue contributing through Skill Limit Breaks.

## DPS Simulator Added to the Wiki

- Select a target, difficulty, Apex Lv, break-all or focused-part plan, target part, and capture conditions.
- Results show clear possibility, estimated time, Effective and Opening DPS, Physical and Elemental DPS, ailment damage, time saved by knockdowns and pursuit windows, enemy downtime, Defense, and damage reduction.
- Set a hypothetical Awakening step to compare future performance before spending materials.

## Wiki

- (https://wiki.beastmarket.monster/#combat)
- (https://wiki.beastmarket.monster/#legacy)
- (https://wiki.beastmarket.monster/#build)

We will continue expanding Season 0 so every developed build has a meaningful long-term challenge.

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