Thanks for all the support from players! Here is a list of things that changed in the most recent updates:
Added ammunition to projectile weapons, refilled at save points
Consolidated bullet, arrow, and dynamite interactions with normal enemies, destructible objects, and bosses
Projectile impacts alert nearby enemies
Smarter enemy chase behavior
Fixed enemies occasionally pausing for no reason after completing a short movement action
Procedural foot animations so 4 legged creatures position themselves better on slopes
Changed enemy lunges to improve animation timing and handle slopes and ledges more reliably
Improved weapon pickup, switching, level, damage, and save-data synchronization
Fixed Trident heavy attacks occasionally remaining permanently charged
Fixed stamina recharge and display values becoming temporarily unsynchronized
Improved save-point/level arrival camera positioning
Added vfx on mirror travel
Weapon Upgrade purchases now provide a consumable upgrade instead of immediately upgrading the equipped weapon
Improved the Pain Train cutscene animations
Cleaned up several NPC dialogue flows