
Reality Break v1.2.0.8 build 1080 is now live!
Dev Notes: Thank you to everyone who has been kind and patient with us as we work through the first week of post-launch issues for the Ship Types DLC! With this update, we should have all the potential progression blockers and major bugs (that we're aware of) wrapped up, so we will be moving away from hotfixes next week in order to focus on the free "Breaking Update" for all players, which will be followed shortly by a content update for Ship Types DLC.
Check out the Roadmap below for what to expect in the upcoming updates, and Hotfix Patch Notes further down for the latest fixes.
Thanks all for playing, and happy breaking!
~Courtney and Sarah
(Free for all players)
Compendium
Mission Crafting, including Multi-Boss Fights
Sub-tooltips
General Quality of Life Updates
Essential Fixes for the Base Game
Ship Talents
Stronghold Endgame Missions, including Full Alert Level Functionality
New Weapon Types, including a variety of Epic+ options
Ship Types Campaign Expert Goals
Ship Types Steam Achievements
Ship Inventory Transfer
Ship Types-specific Quality of Life Updates based on Player Feedback
Improvements to DLC feature intros, UI, and UX based on Player Feedback
Balance pass based on player feedback and developer review
Essential Fixes for the Ship Types DLC
Thematic Fixes for the Ship Types DLC (those that heavily detract from Ship Types story and mechanical elements of the DLC)
Prevent potential blockers to completing Spaceship! mission, including:
deleting your blueprint if you haven't yet built a ship (by hiding the delete button)
deleting your ship if you haven't yet boarded a ship (also by hiding the delete button)
Spaceship! mission tutorial objectives now use current pilot profile for checking each step, instead of overall progression across profiles.
Prevent infinite mission clears in Station 6 between certain missions.
Stiletto series ships can now be deleted from the Shipyard.
Our East Asian publishing partner Gamersky has polished various DLC translations.
Improved player ship conduit spawn visual on Stronghold maps.
fixed being able to select DLC story hub options when their mission was not startable, e.g. selecting "Illuminate" option without being able to start the What's In a Nanite? mission
fixed stat-based augments not going "live" right away when activated, e.g. Structure
fixed constructed Equip Slot Bonuses being lost on death and respawn
fixed one-frame visual glitch when swapping ships at the Shipyard
Improved refresh rate handling, upgraded for Unity 6, that was potentially causing a regression preventing valid Fullscreen Exclusive startup on certain hardware.
Substantially improved dungeon map visuals on radar and area scan: walls are now welded and merged with miter joints, and floors are drawn as a single mesh.
fixed stacking exploit with rewritable resources
fixed various loadout bonuses not loading correctly on player ship after death, causing stale ship stats until loadouts were cycled
fixed regression with Loadout Synergy talents over-applying to crit chance and crit damage
fixed being able to reset Ascension talents with right click
fixed affix calculation order dependency that could result in inconsistent stat totals after swapping loadouts
fixed Cloud City combat music incorrectly playing as layered clips instead of cross-fading
fixed various bugs with Ascension, including Partial Ascension not checking costs and stale potential RP cache, among others (dev note: this was causing gigantic RP and AP counts in some cases)
fixed world drop label pooling race condition causing orphaned item labels
fixed possibility of multiple armor visuals displaying at the same time if a certain endgame equipment rewrite was applied
fixed Afterburner activation upon spawning the player's ship causing camera shake during Head in the Clouds and Rakeris missions