
Reality Break v1.2.0.6 build 1069 is now live!
DLC story skip (without base campaign story skip) now correctly starts on the first mission of the base campaign instead of leaving players in the incorrect mission with no way to get out.
Added self-healing to existing broken profiles.
Prevented mission Ancient S.N.A.F.U. from resetting progress when returning to Station 6.
Added protection against Stronghold missions repeating if previously completed, including Mellon and Rosetta Glyphs missions.
Added routing to Ancient S.N.A.F.U. mission if the story detour to Ships A'Voi was taken after completing Mellon.
Adjusted positioning of Volatile Conduits in Rosetta Glyphs and Final Destination Stronghold missions to prevent accidentally warping out.
Reworked random prototype spawning on side missions so that it is controlled via zone-wide cooldown and doesn't break due to mission story trigger cross-contamination.
Implemented new Options > Input > "Cursor Deadzone" for simple gamepad deadzone support.
Further improved radar and area scan dungeon overlay rendering.