As some hardcore krillers know, SHRIMP GAME started as a PvP only game, and as such the stats were originally balanced for quick frenetic ~10 minute games.
Things have changed. SHRIMP world will never be the same.
I have pushed an update to make all stats scale harder with new coefficients, meaning they should now be more discernable (with the exception of Firerate, Armor, and Acuity because they were fine).
For example: Upgrading to max Speed now makes you about twice as fast as a base SHRIMP. Zaggy players who love to dodge roll can now cover greater distances while mashing SHIFT. Beaky players can get higher than ever before. You get the gist!
The changes aren't extreme; you won't be able to make truly broken builds (yet (hint)) with stat upgrades alone, but things should feel a bit more noticeable while leveling your SHRIMPs to max.
Next patch I'll be taking a look at making racial passive abilities more engaging by re-tooling them to be active rather than proc passively. I should have something out on that this week or early next week.
Patch 1.04 also includes random bug fixes and tweaks including graphical glitch stuff.
If you're liking the game, consider leaving a review shrimp bros!