SHRIMP GAME: OVERKRILL · published · build 25024938

Thank you for all your support!
Minibosses and sometimes other objectives now drop Exotic Weapon types like Mines, Carpet Bomb, Musket shot, Pancake shot, Seeker shot, etc. that you could otherwise create in Weapon Shrines.
These weapons overheat from repeated use and have their own cooldowns due to their power. It should make gameplay more interesting!
Note: These Exotic Weapon drops are of a lower rarity than the ones that are created in Weapon Shrines (their stats will be roughly on par with red-tier weapons). We can call them "Imperfect" Exotic Weapons. Shrine Exotics allow you to customize the stats of the weapon too, while these are random just like normal weapon drops. So the bringing pearls to the Shrines is still worth doing for those who want the most powerful SHRIMP!
Lowered all RMB special cooldowns by 2 seconds
Lowered all Utility (F) special cooldowns by 1 second
Lowered RMB charge requirement from 60 frames -> 50 frames
Increased baseline SP gain from extracting from the campaign
Squid Lord and Omega Swordfish now spawn earlier in their levels (with slightly reduced HP)
A bunch of other QOL changes and options changes
Thank you krillers. Stay tuned