
Hey everyone! So as the title says, we're back to work. We actually started working again last week, so here we are with a small batch of fixes and improvements. Hope you all had a great time, so you can start suffering again in this game. Overall we received a lot of good feedback over the last month, so we have quite a bit of stuff we want to adjust, along with the usual additions.
Let’s see what’s new in v0.5.0.5:
- Fixed sounds not stopping after bonfire scene
- Fixed the Merchant's Refresh Items command
- Added D-style damage to weapon labels
- Added notifications when consuming items using the Generate Scroll Class Skill
- Added "Are you sure?" message when starting a new run if there's another one to continue
- Tweaked Repulsive Sin strength and effectiveness
- Fixed Silver Coins not being created if you sell items and your stash is full
- Fixed bought items not being created when your stash is full
- Reduced Scroll consumption for Hermits and Priests
- Fixed SkeletonBlade glitches when dying under certain circumstances
- Added a new kind of dungeon topology
- Tweaked Lich knockback type All Praise Yetsabu-Nech